Hello,
I'm new to FSX modeling, trying to figure out how materials work... I've noticed that if a material has anything related to alpha channel control (blend mode with alpha or Z-bias controlled by alpha) - it no longer receives shadows from other parts! Is there any workaround for that ?
I would like to use alpha for making transparent zones in a part without spending polygons on cutting out these zones. It works fine in FS9, it works even in FSX but the self-shadowing doesn't work any more.
Thanks in advance
Dimitri
I'm new to FSX modeling, trying to figure out how materials work... I've noticed that if a material has anything related to alpha channel control (blend mode with alpha or Z-bias controlled by alpha) - it no longer receives shadows from other parts! Is there any workaround for that ?
I would like to use alpha for making transparent zones in a part without spending polygons on cutting out these zones. It works fine in FS9, it works even in FSX but the self-shadowing doesn't work any more.
Thanks in advance
Dimitri
