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I'm one of those (sometimes) excessively anal-retentive folks who insist on giving meaningful names to every stinking object in the scene. I also like to Link objects into relevant sub-groups so that I don't have to go crazy trying to track down some part that's named "Object15329" or some other silly auto-generated part name!I think that this is a good enough rationale as-is to continue using the old part names.![]()

I'm one of those (sometimes) excessively anal-retentive folks who insist on giving meaningful names to every stinking object in the scene. I also like to Link objects into relevant sub-groups so that I don't have to go crazy trying to track down some part that's named "Object15329" or some other silly auto-generated part name!



Bill, you bring up an excellent "best practices" general idea, that of organization. I believe that I have some writing to do.I'm one of those (sometimes) excessively anal-retentive folks who insist on giving meaningful names to every stinking object in the scene. I also like to Link objects into relevant sub-groups so that I don't have to go crazy trying to track down some part that's named "Object15329" or some other silly auto-generated part name!
I see some of you do a lot of naming parts. With 3DS MAX you can simply check hidden parts under the parts list and then you can find any part even if grouped very fast. So again there is no need to rename thousands of parts. Just name animated parts and save yourself a ton of work. Just figure i can convince some of you as this is why the program auto names parts.
For Gmax if i had to find a part that i had no clue where it was located i had a simple trick. Save a temp scene and un group the entire project then click H and find the part. Then you knew where it was and can quickly go to your normal scene and un group and locate the part.![]()

To me, it is logical that the left wing ought to be called the left wing,

Just trying to help!