• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS24 SimPropContainers

Not sure I get the concept of Simprops. If you already have to model every detail on its own with is own LOD, why not just use as is? What's the benefit of grouping them? On the other hand, it would be great if you could group small objects, and then combine them into a group LOD....would be great for taxilights, taxi signs......
 
The sim has tons of props already to add to the base image. Doors, windows, electrical boxes, vents, aircon units, umbrellas chairs... even other simprops. You just need to add a base building or object, and then add the props to create a properly LOD'd scene. If you make your own LOD'd props, they can be compiled as a project, and re-used in other projects once in the Community. The usefulness isn't just the 'addon' ability. It also lets the door (for example) to have it's own LODs, so it isn't displayed when not needed, regardless of the main object's LOD setup, lessening the GPU memory.
 
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