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SketchUp and Night lighting?

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denmark
I am new to 3D modelling for FSX and have a question:

What is the best way to add night lighting to a model created with SketchUp?

After converting the model to a mdl-file and then import to eg. FSDS?

Thanks
Michael
 
Good question, this could be in the "wiky article discussions",(seriously) the only way I think when working with sketchup, is assign night textures in Modelconverterx, the process is easy: Modelconvertex, Material Editor, and ...ad night map, you will assign the night texture previously created for you, but..., I notice that when texturing the sketchup model one must take into account that this must have night textures, if not will be very dificult to apply night texture afterward.
I'm in that battle right now, and my scenery is slowing down, I have to redo al my night textures because them have lost a lot of resolution after been trying to assign night textures repeatedly.
I think that one must do texture sheets to texture skechup models.or at least take into account that more clearly.
 
Last edited:
Hi,

The way I do it:
As textures are jpeg or png and are to be found (after export to dae format) in the folder with the same name as the name of your object, I use these textures to create night textures (i.e. I darken and adapt them and save them in that same folder with the same name but with the suffix _LM).
Only then I add the night textures in MCX to the night texture slot of the texture editor, convert to dds or bmp with the mass texture editor and compile into an mdl.
When you experience a loss of quality, you can use DXTBMP instead (but when you convert to dds, do not forget to flip the texture vertically).
 
I have been side-tracked from working on this lately, but one method is to use a sketchup rendering plugin. There are many out there, mostly payware. A freeware option I am playing with uses POV-RAY. the plugin is called SU2POV.

The idea is to set the scene in sketchup to night and place various lights in the scene using SU2POV. Then do a render of the scene and extract a texture from the rendered image. This will work if you have a single texture on a side of a building. If you are doing something like tiling an image, that's not going to work. But it might work if you first do a day render then edit the model and apply the render texture for both day and night. I haven't figured out what to do with transparent windows. You can place lighting inside your model in sketchup and then render, but I'm not sure how to use the resulting render as the transparent texture.

My normal texture workflow is first to create the texture sheet from whatever source data I have, and apply that sheet in sketchup. I throw away whatever texture comes out of sketchup and substitute my sheet in MCX. I do whatever color work I need with my sheet and when done use MCX mass texture convertor to convert to DDS. As long as you don't do anything to mess up the UVs you can modify the sheets (for example, add something to a sheet and then use it as a "new" material in sketchup. In MCX you can replace eg texture0 and texture1 with your complete sheet.

scott s.
.
 
... This will work if you have a single texture on a side of a building. If you are doing something like tiling an image, that's not going to work. But it might work if you first do a day render then edit the model and apply the render texture for both day and night.


scott s.
.
would be retexturize with those render.
 
Thanks for your answers all.

Actually the same question goes for adding effects.
What would be the best tool for this after the Sketchup model is finished?


Michael
 
Hi,

You can add attached effects with the attached object editor of ModelConverterX.
 
Thanks Arno that sounds great.

I will soon take a closer look at MCX, when I am converting my model from Sketchup :)


Michael
 
Hello everyone having also Problems with the light effects

could someone explane me what i make false, cause the lights in FSX still dark.
2f69mklm.jpg


Thanks for the help
 
Hi,

Just make sure your light is in front of (or at least outside) the model and not inside the model. Or make the lamp glass transparent?
 
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