Ok well the thread was about animations with MCX which seemed sort of an impasse. I was intending to demonstrate how easily one could incorporate the FSDS interface into the process to accomplish the goal; not that one might expect Arno to recreate the whole key frame animation implementation within MCX, but to demonstrate that there is practical cross application functionality, which had, to my knowledge, one significant limitation; the understanding of which might help Arno if he decides to add animation. The post above implied to me that the limitation was less significant, but I am guessing that others have not experimented with this particular .png format transparency preservation.
Here's an example of what I'm referring to. This is a model of Zumwalt DDS-1000 and the catch fence texture is taken directly from the SU "chain link" .png. It has been squished slightly to add a bias to the diamond pattern, which is the only modification from the stock SU texture. I was able to compile the model without animations because Zumwalt is stealth and all radiation sources are either fixed and electronically aimed, or concealed within radomes. You can clearly see the waves and ship through the catch fence, despite the fact that FSX can not render from .png:
...and the savings in polygon count for that type of component is potentially significant. Kind of funny (to me) because portable network graphics format is supposed to be the "no frills," take up the least space on your flash, load your pages quickly, replacement for .gif.
In Washington State I live in Underwood and I could about hit Oregon with a rock, it's almost like having two passports. Oregon, no sales tax, Washington no property tax, something like this. It took them several years of "stinging" people at the bridges in the afternoons for driving
home to Wa. with Oregon plates, from a state where vehicle registration fee's are much lower, before some bright Washingtonian figured out to price fix with Oregon DMV to recapture all that lost registration revenue.