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This is more of a Blender issue than a FSX issue, although the information that I need may help in the future if I do decide to create object for FSX using Blender. As you can see in the link video, I create an object using SketchUp. Export as DAE. In MCX I export as 3DS. I then import my 3DS object into Blender. I turn on the material option and the textures show, but are not placed right on the object. Also, the object is now in many parts and if I pull them apart the right textures show up on certain parts. Any answer to the puzzling problem?
https://youtu.be/5qJm_qg0BYg
https://youtu.be/5qJm_qg0BYg







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