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FSX skin and bone animation?

Very likely skinned mesh animation.

ModelconverterX won't read them, and AFAIK nothing else will.

At this time, the only way to recover them is with the source files.
 
Hi,

ModelConverterX indeed doesn't support skin and bone animations at the moment. It's on the wishlist.

However you should still see some animation, just the skin doesn't follow as it should. If you for example look at the default elephant the legs do move, but you see gaps because the skin doesn't.
 
That's interesting Arno. Microsoft seem to have used polygon animation for the limbs, combined with skin/bone vertex animation for the joints. That is an interesting approach.

In the MadCatz, however, it may be that the pilot's head is all skin/bone vertex animation, as is the arm/hand (as distinct from the way the elephant and zebra have been done.)
 
Hi Ian,

Ah, that's interesting. I didn't realize MS used some hybrid approach there. I assumed that somehow the bone animation was working, but that the skin transformations were not.

So given this new knowledge, then you could indeed expect that you see no animations at all in ModelConverterX for objects with skin and bone animations. It's on my todo list, so once I have time left I would love to dive into this and see if I can add support. But for the moment no time left :)
 
Thanks for the replies.

My contingency plan is to extract the pilots head and helmet, then replicate the helmet animation using the head rather than the helmet. I don't expect it to work perfectly.
The most time consuming part of this is deleting all the parts you don't want, leaving the parts that you want to extract.

Arno, would it be possible/easy to add the ability to select multiple items in the hierarchy viewer prior to clicking remove?

Thanks again in any case.
 
Hi,

Let me check, multiple selections are not supported now? I thought it should be possible already.
 
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