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FSX Skinned mesh and drawcalls

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unitedkingdom
Hi all,

A question regarding drawcalls on skinned meshes.
I was lately modeling a complex model to use as animated FSX jetway. If I skin the whole mesh, it'll be impossible to edit envelopes. Instead, I have skinned each part individually to the bone structure.

Will this result in more drawcalls, compared to merging the whole object into one skin?
 
Either way, the drawcall count through MCX is the same. Can I trust that count though? given that MCX will not support skin/bone anims
 
You better use drawcallmonitor, as that tool really shows what's in the mdl.
 
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