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Hi all,
Can anybody offer any ideas or pointers on how to get a skinned mesh to work in P3D ?
The part in question is for a leather 'boot' at the base of a control column. So the lower part should be stationary on the floor and the top 'cuff' rotates forward and aft with the column.
I have the 'is skinned mesh' check box in its sub-material checked. The single bone required is correctly animated and tagged. It animates and works fine in 3DSMax (V12). In P3D the entire 'boot' animates as if it's not skinned at all. I simply can not get it to animate as a skinned mesh. Any help appreciated.
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Can anybody offer any ideas or pointers on how to get a skinned mesh to work in P3D ?
The part in question is for a leather 'boot' at the base of a control column. So the lower part should be stationary on the floor and the top 'cuff' rotates forward and aft with the column.
I have the 'is skinned mesh' check box in its sub-material checked. The single bone required is correctly animated and tagged. It animates and works fine in 3DSMax (V12). In P3D the entire 'boot' animates as if it's not skinned at all. I simply can not get it to animate as a skinned mesh. Any help appreciated.
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