• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

SkyHigh Studios | 3D Environment Art & External Development

Messages
18
Country
serbia
Hi everyone,

We're a 3D development studio focused on environment production, with a strong background in simulation and large real-world locations. Over the past few years we've worked on our own projects as well as provided outsourcing services for other developers and publishers.

We're currently opening up some production capacity and looking to connect with studios that may need an external team for upcoming or ongoing projects.

What we do​

Our main focus is 3D environment production, including:

  • Unreal Engine environments
  • Large-scale environment production
  • Buildings and architecture
  • Real-world location recreation
  • PBR modeling and texturing
  • Interiors and exteriors
  • Props and environment assets
  • LODs and optimization
  • Existing asset cleanup and optimization
  • Airport and simulation environments
  • Engine integration and testing
We can work from drawings, photographs, photogrammetry, satellite imagery or other reference material provided by the client.

We also produce complete environments in Unreal Engine, from asset creation and texturing through to environment assembly, optimization and final setup.

Our background​

A large part of our background comes from Microsoft Flight Simulator, where we've produced complete airports and large real-world environments.

That work involves much more than individual 3D models. We're used to projects containing large numbers of assets, real-world reference and accuracy requirements, PBR workflows, LODs, optimization and final implementation inside a real-time engine.

We've also worked as an outsourcing partner for other companies, so we're comfortable joining an existing production pipeline and working to the client's technical and visual requirements.

While aviation and simulation remain an important part of our work, we're also available for Unreal Engine environment production for games, simulation, training and visualization projects.

How we work​

We're intentionally a relatively small team, which keeps communication straightforward and allows clients to work directly with the people responsible for the project.

Depending on what is needed, we can handle individual assets, batches of buildings, complete environments or provide ongoing production capacity alongside an existing development team.

We normally work on a fixed-price or project basis, but we're also open to longer-term arrangements where a client needs consistent production capacity.

For new partnerships, we're also happy to begin with a smaller paid project before moving into larger production.

Portfolio & Services​

You can find our portfolio, recent work and a full overview of our outsourcing services and capabilities here:

www.skyhigh-studios.com/services

We're particularly interested in projects involving:

Unreal Engine • Games • Simulation • Aviation • Train & Driving Simulation • Real-World Environments • Training Applications • Visualization

We're not limited to these areas. If your project needs realistic environment, architectural or large-scale 3D production, we'd be happy to take a look.

If you're looking for an external development partner, need additional production capacity for an existing project, or have an upcoming project you'd like to discuss, feel free to send me a message here or at hello@skyhigh-studios.com

www.skyhigh-studios.com
 
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