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Used ADE and ModelConverterX, both are fine, thanks for this great tools first.
My project: A smaller airport with a many small rivers and chanels around the airport. Starting the project, I didn´t recognize, this should be a problem, but ...
I don´t want a photoreal background image, I used pictures from google-earth, but I want to paint fields in the area.
Now I have done this:
1. Airport Buildings with Sketchup, exported to and converted with MCX, no problems, everything fine.
2. Runway, Airportground, Streets and Fields done with Sketchup, converted with MCX Ground Poly wizard.
3. Taxiway/Apron Markings converted with MCX Ground Poly Wizard.
All together working fine in FSX.
For the Flatten, Excludes I used ADE. Also I add the small rivers with ADE. But they are below my GroundPoly. For the fields around I use only 2 x 1024 x 1024 pixel textures. I think about 3 ways to get the rivers into scenery:
1. I cut my groundpolys in Sketchup to for the places later the rivers will be.
2. Creating a texture for the rivers and add them in Sketchup. To make them looking smooth, I must add a lot of faces, maybe this will impact on Frames later? And maybe it doesn´t look so good.
3. I paint 6 1024 x 1024 textures with fields and rivers together and use this textures for the whole surroundings.
4. Maybe there is a way to get the rivers from ADE on a layer above the Groundpoly from MCX?
Please help me, I´m a little bit lost with this. Thanks for any advice
Here are some pictures from the building around the airport
My project: A smaller airport with a many small rivers and chanels around the airport. Starting the project, I didn´t recognize, this should be a problem, but ...
I don´t want a photoreal background image, I used pictures from google-earth, but I want to paint fields in the area.
Now I have done this:
1. Airport Buildings with Sketchup, exported to and converted with MCX, no problems, everything fine.
2. Runway, Airportground, Streets and Fields done with Sketchup, converted with MCX Ground Poly wizard.
3. Taxiway/Apron Markings converted with MCX Ground Poly Wizard.
All together working fine in FSX.
For the Flatten, Excludes I used ADE. Also I add the small rivers with ADE. But they are below my GroundPoly. For the fields around I use only 2 x 1024 x 1024 pixel textures. I think about 3 ways to get the rivers into scenery:
1. I cut my groundpolys in Sketchup to for the places later the rivers will be.
2. Creating a texture for the rivers and add them in Sketchup. To make them looking smooth, I must add a lot of faces, maybe this will impact on Frames later? And maybe it doesn´t look so good.
3. I paint 6 1024 x 1024 textures with fields and rivers together and use this textures for the whole surroundings.
4. Maybe there is a way to get the rivers from ADE on a layer above the Groundpoly from MCX?
Please help me, I´m a little bit lost with this. Thanks for any advice
Here are some pictures from the building around the airport
