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Small Rivers and ModelconverterX

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germany
Used ADE and ModelConverterX, both are fine, thanks for this great tools first.

My project: A smaller airport with a many small rivers and chanels around the airport. Starting the project, I didn´t recognize, this should be a problem, but ...
I don´t want a photoreal background image, I used pictures from google-earth, but I want to paint fields in the area.

Now I have done this:

1. Airport Buildings with Sketchup, exported to and converted with MCX, no problems, everything fine.
2. Runway, Airportground, Streets and Fields done with Sketchup, converted with MCX Ground Poly wizard.
3. Taxiway/Apron Markings converted with MCX Ground Poly Wizard.

All together working fine in FSX.

For the Flatten, Excludes I used ADE. Also I add the small rivers with ADE. But they are below my GroundPoly. For the fields around I use only 2 x 1024 x 1024 pixel textures. I think about 3 ways to get the rivers into scenery:

1. I cut my groundpolys in Sketchup to for the places later the rivers will be.
2. Creating a texture for the rivers and add them in Sketchup. To make them looking smooth, I must add a lot of faces, maybe this will impact on Frames later? And maybe it doesn´t look so good.
3. I paint 6 1024 x 1024 textures with fields and rivers together and use this textures for the whole surroundings.
4. Maybe there is a way to get the rivers from ADE on a layer above the Groundpoly from MCX?

Please help me, I´m a little bit lost with this. Thanks for any advice

Here are some pictures from the building around the airport
Z4.jpg

Z2.jpg

Z5.jpg
 
Instead of the groundpoly, you could make a photoreal via resample... then you could use the blendmask to reveal a waterpoly under the photoreal.

Dick
 
Thank you. Not so clear how I had to do this. I had to use a image from google, right? If it´s visible later, I don´t want to use copyright protected images. Or is it possible to use my own textures later and get rid of the google-image?

It´s a chinese airport. Google images are out of date. I used soso and soso streetview, a chinese operator. In Google many buildings are not visible, streets are wrong because old data. But soso images are not usuable for the background because it´s not possible to zoom in or download the tiles I would need. So I must find another way building fit to the ground.

So I download an image from google and used it as background in ADE, but only for the rivers, which didn´t change and there is no difference between soso and google.
 
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Copyrights do apply if the scenery is going to be distributed. And yes, you could make up your own image. Any image can be given latitude and longitude for the corner pixels can be used in resample.

Dick
 
Ok, so you think the best way is to paint a texture, then resample it. Now I will first make a background image, also not easy, but now I know the way. With annotator then I can add Autogen, trees etc. Must I need to exclude the original autogen than also or is this automatic lost if I use the with Annotator created files?
 
Default autogen is lost with resampled imagery. The Annotator can make new autogen placements.

Dick
 
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