Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


For example, could you code a jetway to move into position once the red light on the VGDS lights?


It would be good to standardise itanother suggestion:
The designer can specify the condition (including key or not) for the jetway to dock/undock in the xml
IK, works out of the box is No additional software required. That's about it. It's not accurate in its docking (you might get lucky sometimes). You can't have other types of jetway only the apron drive type (on wheels). The wheels sink or float above/below the ground.I have been following this development.
When you compare SODE Jetways with IK ones, what are the major upsides and downsides between both?
Thanks
Thanks. Any other SODE upsides on being FPS friendly? Can you use multiple Jetways at the same time ? Can you manually control the Jetway movement ?IK, works out of the box is No additional software required. That's about it. It's not accurate in its docking (you might get lucky sometimes). You can't have other types of jetway only the apron drive type (on wheels). The wheels sink or float above/below the ground.
Sode jetways address all those issues. The database of aircraft dimensions mean they line up almost perfectly. It's pretty easy to configure the jetway to work with Sode by following the jetway manual. The only downside is the user needs to install additional software, but that's not really a problem. Especially if you want to add other cool stuff to your scene that interacts to environment variables or user input.
Cheers,
Nick
Yes I've seen no real fps issues. You can even swap a jetway for a simple model (like an LOD) when you're a distance from it for optimisation.Thanks. Any other SODE upsides on being FPS friendly? Can you use multiple Jetways at the same time ? Can you manually control the Jetway movement ?
I am reading the SDK: http://sode.12bpilot.ch/?page_id=101
But don't see some of the answers to these questions.
Thanks

I can't jet the Jetways to dock like that. They won't mover past the initial movement.Jeffrey is doing a great job with this software. It provides a very convenient in-scenery solution (without extra add-ons) to animate jetways, vehicles, hangar doors, to switch seasons automatically and do much more stuff. It works in P3D, models can even have LODs and although they are placed in SimObjects folder you can use your project's original textures from Addon Scenery (using [fltsim] / fallback.1=(...) ). You can also program multiple jetways to operate together (no limitations). We hope to see more developers using this software! I do recommend it a lot.
![]()
![]()

Hope you like it!
