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SODE Jetway Control

okay :), BTW, its a nice project, I looked at some pictures and I saw something that I love to see in sceneries: Terminal interior :)
 
As a builder with a three channel projection system, I have separate PCs driving each projector. I have no way (or desire) to bring up menus on the projected display. Is there a way that the jetway movement can occur automatically following parking the aircraft without having to trigger from a menu?
For example, could you code a jetway to move into position once the red light on the VGDS lights?
Thanks for responding to the idea.
 
For example, could you code a jetway to move into position once the red light on the VGDS lights?

Hi,

This is not that easy to achieve. What if the parking stand has no VDGS? I would need a simple and clear condition that should trigger the jetway movement. Still, there is a problem if there are multiple jetways, but that could be solved.

Is engine off and parking brake set good enough? Maybe an additional key-stroke? What about undocking? What condition should be the trigger here? Beacon on + some key-stroke?

Keep the ideas coming...:)
 
yes - engine off and brake set is perfect for the dock. I can't use any keystroke - I'm in an actual cockpit without a keyboard. So it would have to be beacon on and all doors closed perhaps. Could something like that be a good trigger?
Just so you know, I'm a professional builder of flight sims for airlines and universities, so we would be looking at your code for those sims as well as my full 737-800 at home.
Thanks
 
Hi Jeff. What about shift j? Or control shift j

I guess you could also use control j if you have a dummy jetway placed to avoid the jetway message
 
another suggestion:
The designer can specify the condition (including key or not) for the jetway to dock/undock in the xml
 
I have been following this development.

When you compare SODE Jetways with IK ones, what are the major upsides and downsides between both?

Thanks
 
I have been following this development.

When you compare SODE Jetways with IK ones, what are the major upsides and downsides between both?

Thanks
IK, works out of the box is No additional software required. That's about it. It's not accurate in its docking (you might get lucky sometimes). You can't have other types of jetway only the apron drive type (on wheels). The wheels sink or float above/below the ground.

Sode jetways address all those issues. The database of aircraft dimensions mean they line up almost perfectly. It's pretty easy to configure the jetway to work with Sode by following the jetway manual. The only downside is the user needs to install additional software, but that's not really a problem. Especially if you want to add other cool stuff to your scene that interacts to environment variables or user input.

Cheers,

Nick
 
IK, works out of the box is No additional software required. That's about it. It's not accurate in its docking (you might get lucky sometimes). You can't have other types of jetway only the apron drive type (on wheels). The wheels sink or float above/below the ground.

Sode jetways address all those issues. The database of aircraft dimensions mean they line up almost perfectly. It's pretty easy to configure the jetway to work with Sode by following the jetway manual. The only downside is the user needs to install additional software, but that's not really a problem. Especially if you want to add other cool stuff to your scene that interacts to environment variables or user input.

Cheers,

Nick
Thanks. Any other SODE upsides on being FPS friendly? Can you use multiple Jetways at the same time ? Can you manually control the Jetway movement ?
I am reading the SDK: http://sode.12bpilot.ch/?page_id=101
But don't see some of the answers to these questions.
Thanks
 
Thanks. Any other SODE upsides on being FPS friendly? Can you use multiple Jetways at the same time ? Can you manually control the Jetway movement ?
I am reading the SDK: http://sode.12bpilot.ch/?page_id=101
But don't see some of the answers to these questions.
Thanks
Yes I've seen no real fps issues. You can even swap a jetway for a simple model (like an LOD) when you're a distance from it for optimisation.
You can have up to 4 jetways attach to your plane!
You can control what jetway goes to which door. When building it you can manually specify the rotation limits of all the parts etc

Grab the Jetway SDK and examples from here:
http://sode.12bpilot.ch/?page_id=9
 
Jeffrey is doing a great job with this software. It provides a very convenient in-scenery solution (without extra add-ons) to animate jetways, vehicles, hangar doors, to switch seasons automatically and do much more stuff. It works in P3D, models can even have LODs and although they are placed in SimObjects folder you can use your project's original textures from Addon Scenery (using [fltsim] / fallback.1=(...) ). You can also program multiple jetways to operate together (no limitations). We hope to see more developers using this software! I do recommend it a lot.

Jetways_zpsj86l79pe.jpg

jwy_zpsbhp3hrnc.jpg
I can't jet the Jetways to dock like that. They won't mover past the initial movement.
 
Hi folks,

For the next SODE update, I am quite extending the automatic capabilities of the jetway control system. There was quite some redesign necessary in the code to support this, so I hope there are not too many bugs ;)

It will now allow users to have the jetways automatically dock to the user aircraft, resolving multi-jetways and multi-doors properly. This also works for a A380 with correct exit definitions and a triple SODE-jetway for instance!
A rudimentary auto-docking was already in place for a long time for the AI, but it also got upgraded thanks to the user-aircraft code.
Now, also AI aircraft with defined multi-exit configurations (aircraft.cfg) will be able to be served by multiple SODE jetways.

For all auto-docking, the jetway control system is also able to detect a potential crossing/collision of jetway bridges and will try to avoid that.

Here's a video showing the auto-docking feature in action. Note that the jetway animation speed was increased for testing:
  1. All AI aircraft are detected and will get the correct jetways assigned, including multiple jetways
  2. User aircraft uses auto-docking. Per default, when only 1 door is available but multiple jetways, it will try to dock the second jetway to the only door available.
  3. User aircraft moves forward. Now the default second jetway would be colliding with the static first jetway! The system now tries to dock with the first jetway, which works.
  4. For testing only: SODE simulates the ATC clearance reception for all AI aircraft to show the automatic undocking. Note that for multiple jetways, they will undock in the correct order to avoid collisions.

Hope you like it!
 
Hope you like it!

Wow, that's amazing, Jeffrey! It's exactly what I have been waiting for as for now I had to disable the Jetway connection to AI aircraft as thery were crossing each other most of the time.

Thanks for this and for making SODE!

Best
Nizar
 
I think it is a very good idea to have Autodocking. Selecting each jetway for each aircraft door might not be a good idea since all the jetways collide of themselves.
 
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