I have been painting textures for my model in Substance Painter without too many issues, but recently when starting a new project and importing the FBX file and then baking the texture maps all my baked Ambient Occlusion texture maps are resulting in strange patterns as shown below.
I must of selected or deselected something to make this change but I can't find what it is.
Anyone have any ideas?
The model FBX is exported from blender 2.83.
I must of selected or deselected something to make this change but I can't find what it is.
Anyone have any ideas?
The model FBX is exported from blender 2.83.
