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FSXA [Solved]My bitmap won't illuminate until panel lights are on

Kekelekou

Resource contributor
Messages
226
Country
france
Hello!

I am working on a fairly simple addition to Milton Shupe's TurboFirecat : an 3D modelled AOA indicator with 2D bitmaps attached to a VC poly for the Vs and the green donut.
I have managed so far to get nice illuminated red/green/amber indicator lights at night when the panel lights are on with a self-illumination map attached to the material in Blender.
But I would like to make the indicator lights independent from the panel ones.
I thought that I only had to add a "Luminous" tag to the AOA bitmaps so that they would glow whetever the panel lights status or ambient lighting, but no luck so far.
The XML code for the light is as follows :

Code:
<Gauge Name="BIP_VC" Version="1.0">
<Image Name="BIP_VC.bmp"/>

    <Element>
        <Position X="6" Y="140"/>
      <Select>
         <Value>(L:S2TCiv_Test, bool)</Value>
        <Case Value="0"> <Image Name="BIP_Chev_Rouge_Off.bmp" /> </Case>
        <Case Value="1"> <Image Name="BIP_Chev_Rouge_On.bmp" Luminous="True" /> </Case>
      </Select>
   </Element>
</Gauge>

The panel does have a [Color] Luminous=255,255,255 section.

What am I doing wrong here? Am I mistaken in thinking that the Luminous tag makes the bitmaps glow in all cases?
Thanks for your help anyway.
 
Hmmmm, I think I set the VC poly emissive mode to « MultiplyBlenderUserControlled ». The UserControlled bit might be the culprit here!
 
Hmmmm, I think I set the VC poly emissive mode to « MultiplyBlenderUserControlled ». The UserControlled bit might be the culprit here!
Use only "Additive" instead. This will allow illumination all the time, day or night. Any other mode will only be lighted at night.
 
Nailed it! As always!
Thank you Bill.

PS : MultiplyBlendUserControlled allows to switch the bitmaps on with the panel lights. Changing to MultiplyBlend allows to control the lighting with a Lvar.
 
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