Kekelekou
Resource contributor
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Hello!
I am working on a fairly simple addition to Milton Shupe's TurboFirecat : an 3D modelled AOA indicator with 2D bitmaps attached to a VC poly for the Vs and the green donut.
I have managed so far to get nice illuminated red/green/amber indicator lights at night when the panel lights are on with a self-illumination map attached to the material in Blender.
But I would like to make the indicator lights independent from the panel ones.
I thought that I only had to add a "Luminous" tag to the AOA bitmaps so that they would glow whetever the panel lights status or ambient lighting, but no luck so far.
The XML code for the light is as follows :
The panel does have a [Color] Luminous=255,255,255 section.
What am I doing wrong here? Am I mistaken in thinking that the Luminous tag makes the bitmaps glow in all cases?
Thanks for your help anyway.
I am working on a fairly simple addition to Milton Shupe's TurboFirecat : an 3D modelled AOA indicator with 2D bitmaps attached to a VC poly for the Vs and the green donut.
I have managed so far to get nice illuminated red/green/amber indicator lights at night when the panel lights are on with a self-illumination map attached to the material in Blender.
But I would like to make the indicator lights independent from the panel ones.
I thought that I only had to add a "Luminous" tag to the AOA bitmaps so that they would glow whetever the panel lights status or ambient lighting, but no luck so far.
The XML code for the light is as follows :
Code:
<Gauge Name="BIP_VC" Version="1.0">
<Image Name="BIP_VC.bmp"/>
<Element>
<Position X="6" Y="140"/>
<Select>
<Value>(L:S2TCiv_Test, bool)</Value>
<Case Value="0"> <Image Name="BIP_Chev_Rouge_Off.bmp" /> </Case>
<Case Value="1"> <Image Name="BIP_Chev_Rouge_On.bmp" Luminous="True" /> </Case>
</Select>
</Element>
</Gauge>
The panel does have a [Color] Luminous=255,255,255 section.
What am I doing wrong here? Am I mistaken in thinking that the Luminous tag makes the bitmaps glow in all cases?
Thanks for your help anyway.
