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Which tools did you use to make the model?
In general adding night textures is easy. You need to create the texture files (that's most of the work) and assign them in your materials.
Night textures for 3D-models or ground polygons?
I'm making GP by MCX-wizard with checking the box "LM" at needed material (Of course, there should be a night texture in the folder. Otherwise it won't be drawn)
You must not rename but add a texture (night). Or copy a normal texture with a suffix "_LM", as a last resort.
For the night texture I'm usually using the day one, but more darker (adding an upper layer with black fill and 10%-opacity in Photoshop). Except of specific parts - windows, lamps and so on, of course.
By the way, you can know the proper texture names in generated xxx_0.asm file when exporting mdl (with "keepASMfile" in MCX-options).
Oh certainly no! One material - one texture. But when I want to see how a winter texture on the roof (for example) looks like in my model, I simply replace the corresponded texture in sketchup material (from roof.bmp to roof_WI.bmp). It may be a night texture instead, doesn't matter. In this case, the main thing is not to forget to change it back before export.it’s not possible to add both right
Ahh I see so just duplicate and rename to _lm then in model converter x convert to dxtbmp then it’s all good right?Oh certainly no! One material - one texture. But when I want to see how a winter texture on the roof (for example) looks like in my model, I simply replace the corresponded texture in sketchup material (from roof.bmp to roof_WI.bmp). It may be a night texture instead, doesn't matter. In this case, the main thing is not to forget to change it back before export.
All the textures I make in P-shop, yes. After putting all of them into the my scenery Texture folder I get day, night and season textures (if needed).
Oh ok like sketchup doesn’t save the material file unless you use them in the model and I wonder how then will the night textures show for the whole model like everywhere i use the texture.Generally true, but it’s still better to make a special night texture, more darker then a day one.
In MCX you must add it as "emissive texture" (in the "Material Editor") and MCX will convert the both of them to dxt when clicking on "save texture" button.
Another way: it's not necessary to add an emissive texture in MCX, but you must convert it manually by DXTBMP or Imagetool then.
Yes. You must take care about it yourself.sketchup doesn’t save the material file unless you use them in the model
ahh i seeYes. You must take care about it yourself.
An expotred .mdl contains references to day and night textures both, for every material.
So, night tetxures will show if they are present in the Texture scenery folder, if they are not the model will remain untextured at night (except when the night texture is specially removed by manual editing of its xxx_0.asm file)