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MSFS20 SOLVED: Problem Exporting to MSFS / Aircraft

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us-arizona
Hey all,

I am having an issue getting a fuselage shell (one single part) to show up in the sim. I created a plane folder system in my MSFS Projects folder. I used the SimpleAircraft, converted the XML's and things to my own plane, twice now... I export the plane using a genuine Flightsim material (rare these days) (and in PBR format with textures properly linked), build the project via 'fspackagetool' and go into MSFS and open the project. But the plane doesnt show up and in 'Aircraft Editor' in MSFS, it says 'the plane I selected is not an 'aircraft' object. ??

I got a good export, though it has one fail, the rest were good. This is a typical sample, with no red zones in the Babylon build log window.

Screenshot 2020-10-22 004234.jpg

Screenshot 2020-10-22 204908.jpg
Screenshot 2020-10-22 205041.jpg


Does anyone see what might be going wrong?
 
Does anyone see what might be going wrong?
All the time :tapedshut

It can be a number of things, but it looks like there's an issue with your model. The last time I ran into this issue, it was a problem with the hierarchy: I had a scene with an object that was child to another object. When I exported it, I only exported the child, not the parent object and that's what caused the compiler to freak out.
My suggestion is to clean up your hierarchy and make sure that everything is neatly sorted.
 
All the time :tapedshut

It can be a number of things, but it looks like there's an issue with your model. The last time I ran into this issue, it was a problem with the hierarchy: I had a scene with an object that was child to another object. When I exported it, I only exported the child, not the parent object and that's what caused the compiler to freak out.
My suggestion is to clean up your hierarchy and make sure that everything is neatly sorted.
Many thanks Vitus. Will check that right now.
 
Your Max exporter is building a kodiak.gltf, the package builder is looking for kodak_LOD00.gltf.
Note the missing "i" and the additional _LOD00 tag.
Supposedly a typo thing?
 
I build 3 on exports, kodiak, kodiak_LOD00 and kodiak_LOD01

I corrected spelling yesterday evening. That still didnt do it. Presently, the Builder is erasing the Package/SimObjects/Airplanes/kodiak folder.
I try pasting that in (copy/paste from the Source section) and it still doesnt work in MSFS.
 
Bill, Do you have all the cfg files set up? If I build the simple aircraft and remove the model.cfg file I get an error.

1603574981065.png


I think it is suppose to delete the Packages folder on rebuild. You PackageSources is where you are starting from. Your Source is just your working files like your max files and textures. Not the simobject folder.

1603575461851.png
 
I found the problem. I had renamed the model files. You cant do that because the glTF file (like a text file) has the name of the BIN file for that model. If you rename the BIN, then the glTF cannot find it and it fails.

Thanks to OzWookie for finding that. 2 weeks trying to figure that out. :(
 
Glad you solved it!
I was wondering if my old FSX XML control gauges would work in MSFS.
You know, those gauges hidden into the VC. No luck while tinkering with the files for two days until I found a typo in the panel.cfg. To my surprise everything's working as intended now.
 
Glad you solved it!
I was wondering if my old FSX XML control gauges would work in MSFS.
You know, those gauges hidden into the VC. No luck while tinkering with the files for two days until I found a typo in the panel.cfg. To my surprise everything's working as intended now.
Great to hear! Glad its working for you.
 
I found the problem. I had renamed the model files. You cant do that because the glTF file (like a text file) has the name of the BIN file for that model. If you rename the BIN, then the glTF cannot find it and it fails.

Thanks to OzWookie for finding that. 2 weeks trying to figure that out. :(
experienced are expensive.
 
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