We're currently in beta on a new capability in ADE that generates ground polys (as an alternative to using Gmax and FS8 MakeMdl). Basically, ADE generates equivalent code to that which would be output by FS8 Makemdl for the same set of polys.
We've come across an issue that hopefully you can help us resolve.
When all ground polys are distant (at least 1 km.) from the ARP (the location in the SCALE_AGL command), sometimes one or more do not display in FSX. This appears to be machine-dependent since the same set of polys works fine on other systems - but seems consistent on the machine on which it does happen. By accident, we've discovered that the problem can be avoided by adding an additional ground poly near the ARP.
I am reluctant to automatically add such a poly without known why it works in such cases, because it may have a detrimental effect in other cases.
Can anyone explain what is happening inside FSX, please?
Don
We've come across an issue that hopefully you can help us resolve.
When all ground polys are distant (at least 1 km.) from the ARP (the location in the SCALE_AGL command), sometimes one or more do not display in FSX. This appears to be machine-dependent since the same set of polys works fine on other systems - but seems consistent on the machine on which it does happen. By accident, we've discovered that the problem can be avoided by adding an additional ground poly near the ARP.
I am reluctant to automatically add such a poly without known why it works in such cases, because it may have a detrimental effect in other cases.
Can anyone explain what is happening inside FSX, please?
Don

