• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Some Outtakes

I find I amass quite a collection of models that won't likely ever make it into a scenery. Often this happens when someone asks a question on the forums so you set up a test to verify the advice you're about to suggest. Maybe you just need an example for a screenshot and you're not really testing anything at all but I find it hard to simply delete these examples so I usually fiddle around embelishing things until I come up with something truly weird. Here are some MCX "renders" from a few of my better ones over the last year or so:

Here someone was asking about using envmap on the windows of an FS9 native model. Yes it works but requires an .asm hack. By now the .mdl has been converted to FSX/P3D where envmap requires only ticking a box, but yeah, it began life as an FS9 envmap test:

test_envmap_bldg05.jpg


test_envmap_bldg04.jpg



A week or so ago Patrick aka sfrenchie posted a sketchup tutorial which detailed use of the "follow me" tool. I'd never used it so I had a play with it. Eventually I wound up importing the model into gmax where I mapped and textured it but the basic building was made in Sketchup. I guess it's a paint shop, one thing's for sure, ventilation isn't a problem :) :

paint_shop13.jpg


paint_shop15.jpg



You may remember this building from my KMYL/FS9 thread. This was also a Sketchup building but it was looking a little dated so I got it into gmax as well, re-mapped it, baked an occlusion for it, and sorta brought it up to current standards:

generic_hangar3_01.jpg



Here someone was asking about mapping windows on a tower object. I built a quick tower to get a screenshot then I got intrigued with transparent glass materials so I spent some time sorting that out - well sorta, they don't sort against the autogen in FSX exactly like I wanted them to but close enough:

a_tower01.jpg



Here's where the KINF project ground to a halt. This is what I came up with for the large hangar on the south end. I have no clue what the real hangar looks like aside from the roof in the aerial imagery. Nice building I guess but for some reason I don't like it for KINF. Complete with static Citation XL and a reception area through the door in the side room:

x40_south_hangar01.jpg




If you've got some good outtakes of your own please reply with some pics!

Jim
 
Top