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Some Q's for my information

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1. What is fsx acceleration? Is this the extra one buys to add to FSX in order to make and or join races on line, etc, or is this an addon that speeds up FSX loading time?

2. This is my main question- FSX of course loads slower than FS9, but it wasn't too bad. I then copied my ez scenery folder with the sub folders of scenery and texture over to fsx.

The load time increased so much that it was like watching grass grow! In fsx I renamed the ez scenery texture folder to something I figured FSX would not 'see'. Loading time did not change at all. So I figured the load increase time was not due to any textures I had copied. Therefore I'm now questioning some of the bgls in ez scenery/scenery as the culpret. If this is correct, what might I look at that might be the loading problem? could there be one or two or many bgls that can cause a slow load in FSX?

3. Made a rudimentary plane in FSDS from pre-made fsds parts (fsds ver 3) and added to my Instant scenery library. It shows up in FS9 but not in FSX. Is this due to the difference that FSX uses and sees aircraft? i.e. if I made a plane from parts I make myself the plane might show up? Or use FSDS 3.5.1? BTW- This plane's purpose is only as a staic object, not flyable.

Thanx in advance for ideas on these q's. Bob
 
Hi Bob,

1. What is fsx acceleration? Is this the extra one buys to add to FSX in order to make and or join races on line, etc, or is this an addon that speeds up FSX loading time?

It is an extension pack for FSX that MS released about a year ago. It contains more aircraft, airports and missions.

Technically FSX SP2 is the same, so it does not improve your performance :).

The load time increased so much that it was like watching grass grow! In fsx I renamed the ez scenery texture folder to something I figured FSX would not 'see'. Loading time did not change at all. So I figured the load increase time was not due to any textures I had copied. Therefore I'm now questioning some of the bgls in ez scenery/scenery as the culpret. If this is correct, what might I look at that might be the loading problem? could there be one or two or many bgls that can cause a slow load in FSX?

At startup FSX is not loading all objects from the libraries, so the textures should indeed not have an influence as you see. But it has to scan all the libraries to see which objects (GUIDs) are in there. I think that is what you are seeing.

It is not so weird of course that adding more addons/scenery will slow things down. There is just more to do.

3. Made a rudimentary plane in FSDS from pre-made fsds parts (fsds ver 3) and added to my Instant scenery library. It shows up in FS9 but not in FSX. Is this due to the difference that FSX uses and sees aircraft? i.e. if I made a plane from parts I make myself the plane might show up? Or use FSDS 3.5.1? BTW- This plane's purpose is only as a staic object, not flyable

Scenery made for FS2004 should still work in FSX as well. But if there are missing textures it could be that you don't see the object.
 
Wrong forum for this, maybe but have an interesting question: Has it ever been know for bmps in dxt1 format to degrade and no longer be dxt1 but some other format? Or, still dxt1 but looks fuzzy and blurry? Bob
 
Wrong forum for this, maybe but have an interesting question: Has it ever been know for bmps in dxt1 format to degrade and no longer be dxt1 but some other format? Or, still dxt1 but looks fuzzy and blurry? Bob

MAny images degrade as they get opened, edited, and resaved in other than the "original" format.

A "best practice" is to do all editing on an original image, then "save as" into the desired format.
 
Hi Bob,

Not sure if I understand your question completely. But once they have been saved as DXT1 the information is lost. Opening them again and saving in another format does not bring the information back. So the image would then still look as DXT1. That is why you should always keep a source copy in a non-compressed format.
 
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