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Hi people, im try develop the Teresina city, on Brazil (airport code SBTE), but have many problems...
1. When i dry a line as RIVER and try convert to Poly, the Sbuilder get error and close... and the river was very larger for do as poly... and how i can do for the river line have a large widht on FSX?
2. How i can do for waterpolys auto-adapts into the mesh, without make a "hole" on the mesh?
3. For cancel the "background" landclass (other larger landclass that i use on Brazil, called America Giga Scenery), what i can do? because if i put a exclude poly, disappear all... and i want maintain the defaults roads, exclude onde landcalss and waters.
4. How i can use others water colors on a poly? Because when i put "hydro generic lake" im get a very blue water, but in this regions, the water is more brown that blue.
5. Other question, landclass polys have sequency? Like... if a put a largue square as city and over this a little circle with sand... the sand appear or not? Have a table of the priority for each landclass type - for use in polys...
These are the start questions... many tks...
1. When i dry a line as RIVER and try convert to Poly, the Sbuilder get error and close... and the river was very larger for do as poly... and how i can do for the river line have a large widht on FSX?
2. How i can do for waterpolys auto-adapts into the mesh, without make a "hole" on the mesh?
3. For cancel the "background" landclass (other larger landclass that i use on Brazil, called America Giga Scenery), what i can do? because if i put a exclude poly, disappear all... and i want maintain the defaults roads, exclude onde landcalss and waters.
4. How i can use others water colors on a poly? Because when i put "hydro generic lake" im get a very blue water, but in this regions, the water is more brown that blue.
5. Other question, landclass polys have sequency? Like... if a put a largue square as city and over this a little circle with sand... the sand appear or not? Have a table of the priority for each landclass type - for use in polys...
These are the start questions... many tks...
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