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Some useful PBR resources

Thank you guys, materialize looks like just what I need to create simple shiny mostly glass buildings that are hero assets.

Don’t need anything more than that because they’re objects people are flying over rather than planes or airports.

Basically just need simple concrete or glass PBR designations, without all the other PBR whistles and bells.
 
I´ve been having a look into Materialize, and it´s AWESOME!!!!! I have downloaded a low qualy JPEG picture (you can see it below as the more red - "diffuseoriginal")

I just have a question in regards to the maps we need to build for MSFS and the Blender Add-on.

On the top right in Materialize , it looks like we can create a map for RGB that then we should be able to select in MSFS Textyure Map file if we make it match, and I think I´ve done it match with this configuration.
1614383044443.png
1614383611962.png


So, after doing some magic with Materialize , I´ve come with the following files...
1614383223571.png

Am I right that selecting the diffuse file Albedo; the Smoothness for Metallic:(Occlussion(R) Rougness(G), Metallic(B)) ; and finally the Normal for Normal as the three files needed in Blender should be enough?
This is the final result in Blender, and it looks pretty nice to me, but wondering if I´ve done something wrong...
It looks to easy compared to all the stuff that people uses to do either in photoshop or GIMP
1614383442673.png
 

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