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P3D v4 Something changed with GP-shadows?

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181
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germany
Hello,

back in July I experimented with the P3D Groundpolys for my Mestia project. Everything went fine once I found out that you need the setting "shadows - receive - buildings" to turn on.

Bj6Zv44.jpg


Now in my Telavi project, I did exactly the same steps and used the same material settings like in the Mestia project. But for the life of me... I can't see any shadows:

7OgSxe4.jpg


I attached the material setting templates of both UGMS Mestia and UGGT Telavi.

Then I took the UGMS groundpoly.mdl and used the development release of the ground polygon wizard and rebuilt it. Now I also don't have shadows there. I would like to try it with an older version of MCX if this is maybe the problem but I don't have an older version and the stable release is too old...

@arno do you think, that something could have changed there? Maybe I can try with an older version (around July 17) again or am I missing something completely?
 

Attachments

I can't think of any changes I made since then, but I'll double check in the source code if there are differences since July.
 
Hi,

I checked my code and since July I only made two changes. One was in mid July and that was to disable drawcall batching on the P3D output, since that gave trouble. The other one was to update the form and use a new control to set the coordinates. But I doubt these two things can result in your issue.

Do you still have the old BGL file that works? Maybe we can check the differences, e.g. a material setting that changed or so.
 
Hi arno,

thanks for checking. I did some further tests also. First I ruled out that it has something to do with my simulator settings because I can see shadows on my other airport with P3D-groundpoly. But then I tried it anyway... i checked "Shadows - Receive - Simulation Objects" and voila:

8QEEmOm.jpg


Strange enough it was not only the shadows were missing. The overall look and feel is completely different:

afotxX2.jpg


So... on my old airport the GP seem to be a "building" and now they are a "simulator object". Is that a P3D v4 thing or a MCX thing? I can live with it when I know it but I am not sure, how many people have all those lighting options turned on as they are not default. If you want, I can send you those old files.. but it don't seems to be a material setting issue.
 
I have no idea what P3D calls a simulation object or a building. In both cases you placed your ground polygons through a BGL file I assume?
 
Yes, my groundpoly-workflow is always identical:
  • export groundpolys from blender in dae format
  • import it into MCX and adjust all the material settings
  • export it as a P3D v4 object (mdl)
  • open that mdl with the ground polygon wizard and produce the groundpoly.bgl
 
Hello Guys,

I'm Having same problem, with the new MCX, it gives me empty triangles in middle of my GP!
I'm stuck with my scenery !

Thanks
 
I'm Having same problem, with the new MCX, it gives me empty triangles in middle of my GP!
I'm stuck with my scenery !

That's not the same problem of course ;), that's a known issue in fact. You probably have some quite large polygons. Try to split them into smaller bits in your modelling tool and all triangles should be there.
 
I have no problems doing exactly the same as David (but starting out from a ADEgp bgl that I have to merge, convert into a P3Dv4 mdl and only then use the GPwizard) and I am using the development version of Nov 21.
But my polygons are at the most 3km long and in the GPwizard spliced into 100m chunks (grouping into 500m polygons not necessary).
 
Roby, probably ADE already sliced them for you. There is a but that if you come from a modelling tool with long polygons you sometimes loose some triangles.
 
No,Arno, I do not let ADE do that. The ADE_GP.bgl consists of models per layer.
I let the MCX GP Wizard do that.
 
That's not the same problem of course ;), that's a known issue in fact. You probably have some quite large polygons. Try to split them into smaller bits in your modelling tool and all triangles should be there.
Sorry Arno, I made a mistake in reading the post !
 
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