Hi all,
I've tried to use the good ol' FSX way of specular mapping to get reflection on windows, using white or light tones where there is reflection and black where there is none. I have inserted the specular map in the specular color field as previously but it doesn't seem to be the way in MSFS. Any clues on how to get that nice shine on the window parts of my textures?
Kindly,
Blazer
I've tried to use the good ol' FSX way of specular mapping to get reflection on windows, using white or light tones where there is reflection and black where there is none. I have inserted the specular map in the specular color field as previously but it doesn't seem to be the way in MSFS. Any clues on how to get that nice shine on the window parts of my textures?
Kindly,
Blazer



