I know this is probably elementary, but does anyone know of a tutorial for creating apron stains like grease or oil? I'm using PSP photoX2 and the alpha blending is terrible. I paint stains/smudges on a transparent background, then create a mask from opacity and save it to the alpha channel. Then I use Image Tool to save as DXT3, or just a 32bit bmp. Either way, I get a whitish-gray haze surrounding the texture which does not blend in with the default concrete texture. This appears to be the result of the fading greyscale.
The only way I can get the mask to appear fully transparent is to use pure black which leaves too clean of an edge around the oil or grease stain. I seem to be unable to get it to "blend" into the concrete like it would naturally. I've seen this done in many sceneries, but after countless hours of experimentation, no joy here...
This is FS9 btw. I've spent 2 months on our humble KGSP and it seems like the little details are what is taking all of my time. If I could master this whole poly thing, I may even be able to create an authentic runway instead of relying on AFX's generic rendering.
CH
The only way I can get the mask to appear fully transparent is to use pure black which leaves too clean of an edge around the oil or grease stain. I seem to be unable to get it to "blend" into the concrete like it would naturally. I've seen this done in many sceneries, but after countless hours of experimentation, no joy here...
This is FS9 btw. I've spent 2 months on our humble KGSP and it seems like the little details are what is taking all of my time. If I could master this whole poly thing, I may even be able to create an authentic runway instead of relying on AFX's generic rendering.
CH



