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Starting my own aircraft dev project - Is it viable?

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spain
Hi all,

I'm exploring the idea of starting a small payware aircraft development effort focused on GA aircraft for MSFS — popular models with mainly analog cockpits, suited for passenger, cargo, and ambulance roles (taking advantage of MSFS2024’s career mode being opened to 3rd parties).

My background:

•20+ years as a pilot (have flown many types from light singles to widebodies)

•Business admin degree

•Hobbyist-level experience with sim tweaks (flight dynamics, textures)

•No serious coding or 3D modeling skills

The plan:

I’d handle research, project management, testing, manuals, marketing, and maybe flight dynamics — while outsourcing modeling, texturing, coding, sounds, etc. I know this isn't cheap, but I'm willing to invest.

My main questions:

•Is it realistic to succeed in this space without doing the technical work myself?

•Have others done something similar (mostly outsourcing)?

•Am I bringing enough value to justify leading a project like this?

•Any red flags or advice before jumping in?

I’m not aiming for “study-level” or PMDG-tier products — just solid, well-presented GA planes with decent systems depth. I’d love to hear thoughts from those who've built teams or seen projects like this attempted.

Thanks in advance!
 
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