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FSX Steam Edition, Cannot point MCX to XtoMDL

Making my first scenery for FSX, and I read up that XtoMDL is not included in the steam SDK. SO I took the advice of Scuffy Duck and downloaded P3D 1.4 version where it is included. The main issue is that MCX does recognize it in the highlighted area but not on the area the pointer is pointing at. Furthermore I fail to see how I can point it to the location...
How do you update the path when there is no button for such?

Kindest regards,


I don't understand the question. Xtomdl seems to be setup correctly. The other arrow is pointing to the option that determines if X files should be kept or not after export.

With the settings as they are, can you export to a mdl file?
Oh yes, I completly missunderstood what was written. My bad. Now, I cannot export it since the XtoMDL is not found in the SDK of ether Steam edition nor that of P3D v1.4. Any thoughts in how I am to aquire the said component?
If you check the path in the options, is there a xtomdl.exe there?
No matter, I've found what I needed, it was just buried in 3DSM2012 folder. RTy for your help!
But are you saying the default path didn't work? Then I should check if that's a bug in MCX.
I think you are using an old version of MCX as well, looking at the screenshot. In the latest development release this should have been fixed already.