Francois
FSDevConf team
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Thanks Gary !
Right now I have a three-tiered plan:
1) design the model as I would for an architect, not really focused on FSX performance. I use some default Sketchup textures and some MS default textures.
Just want to see what that gives in terms of polygons and such.
2) Next could be your solution... since I have a fully textured model by now. But I can further improve it by deleting all unnecessary details, lines and faces.
3) Ultimately I want to design the same model but add custom made textures to it....... It will greatly improve texture quality, but is harder because you need fitting textures.
The latter means that I will need a different 'look' when making texture photographs. Until now I have been more looking for complete models of buildings and objects and shoot them from as many sides and details as possible.
But that doesn't work very well for buildings you design off the cuff..... nothing fits and it is a lot of work to cut and paste and knit textures together. Doesn't look very well either in many cases.
So there.... I'm not done yet :-D
Right now I have a three-tiered plan:
1) design the model as I would for an architect, not really focused on FSX performance. I use some default Sketchup textures and some MS default textures.
Just want to see what that gives in terms of polygons and such.
2) Next could be your solution... since I have a fully textured model by now. But I can further improve it by deleting all unnecessary details, lines and faces.
3) Ultimately I want to design the same model but add custom made textures to it....... It will greatly improve texture quality, but is harder because you need fitting textures.
The latter means that I will need a different 'look' when making texture photographs. Until now I have been more looking for complete models of buildings and objects and shoot them from as many sides and details as possible.
But that doesn't work very well for buildings you design off the cuff..... nothing fits and it is a lot of work to cut and paste and knit textures together. Doesn't look very well either in many cases.
So there.... I'm not done yet :-D





