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I've done the due diligence forum searches with zero hits - firts time that ha happened 
Anybody know how—or if it's possible—to stop a Play Sound Action "mid career" as it were.
The situation: I start a siren triggered by a timer trigger. It is tied to the engine start of an airplane. If you don't take off within a certain time frame (the timer trigger) the siren starts. It is located at the airfield so "can be heard" as long as the aircraft is on the ground…that's the idea. It stops after about 30 seconds.
The issue is when the plane is taking off—just after liftoff—one really would not hear the siren. If you are fast enough with the taxi and takeoff—the whole idea—the siren might start halfway down the runway, which is OK. However the siren plays the whole 30 seconds—far past where someone in the aircraft could hear it.…yet is still heard in the cockpit.
Since it is an action, an ActivateNode Action set to FALSE is an invalid option. I don't see anything else that would work … what am I missing here?

Anybody know how—or if it's possible—to stop a Play Sound Action "mid career" as it were.
The situation: I start a siren triggered by a timer trigger. It is tied to the engine start of an airplane. If you don't take off within a certain time frame (the timer trigger) the siren starts. It is located at the airfield so "can be heard" as long as the aircraft is on the ground…that's the idea. It stops after about 30 seconds.
The issue is when the plane is taking off—just after liftoff—one really would not hear the siren. If you are fast enough with the taxi and takeoff—the whole idea—the siren might start halfway down the runway, which is OK. However the siren plays the whole 30 seconds—far past where someone in the aircraft could hear it.…yet is still heard in the cockpit.
Since it is an action, an ActivateNode Action set to FALSE is an invalid option. I don't see anything else that would work … what am I missing here?

