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Strange effects visibility problem

Messages
13
Country
russia
Hi,

My scenery was made in airport design editor. It contains about 250 lights created with gmax that use fx_nav effects of different colours slightely modified by myself and placed as models with ADE. It also contains about 100 default ADE's apron edges light.
The problem is that I can't see 3-5 lights straight in front of aircraft which become visible only when I'm panning 65-70 degrees to right or left (vc view, spot view, ai traffic view). In top-down view I can see them all with no problem.
This happens both with ADE apron light or lights was made with gmax.

Hope my english not so bad to understand, I'll be grateful for any help.
 
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I did some testing and at the end the problem is only in area in front of building (look at the screenshot).
- When aircraft is placed like at the screenshot I'can't see effect of the pole which is 2nd from left.
- When it placed more to the left side, then effect of the 2nd pole from right disappears.
- When aircraft placed straight in front of building all the effects are shown correctly.
- In top-down view all the effects work correct no matter where is an aircraft placed.
The building contains big glasses both on front and back side, the settings for material are:
use environment map as reflection (scale 20)
allow bloom (though I have bloom off in sim settings)
source blend - scralpha
destination blend - invscralpha
emissive mode - additivnightonly
z test alpha - checked
final alpha blend - unchecked
alpha test level - 128.902
alpha test mode - greater
z write alpha - checked
doublesided - checked
Building at the left side has no transparent materials.
 

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