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FS2004 Strange model...

Messages
7
Country
switzerland
Hello everyone! I'm making a scenery of LSZA (lugano, CH) and today I made my first scenery object.
When I finished I decided to export it into FS with the right coordinates, but I had a bad surprise...
Watch the pictures

before
edificiostranoo.jpg

after
stranoedificio.jpg

Help me plz!!!

Kletten:cool:
 
Hi,

Which version of FS are you using?

It also seems you have some missing textures, I would try to put the texture files in the right location first.
 
Thanks Arno! But is strange if the textures are guilty... the model is not the same of the model into FSDS... but I'll try to add the textures in the right folder;)

Kletten:cool:
 
Actually, it is the same model...

...just "exploded" since the textures aren't being found.

You can easily see the "roof" the "windows" and the "air conditioner..." :eek:
 
Ok thanks I'll try to move the textures in the right folder... now I can't 'cause I'm not at home-home...
Good evening

Kletten:cool:
 
FSDS models FS9 (makemdl) style models have a nasty habit of being lead around by their axis. Chances are the the axis for each part is controlling its location. If you assign a parent part and tie each part to it then they'll behave. The other option is to center the axis for each part by holding shift and dragging it to 0,0,0.
 
Why not simply follow the SDK and create a "root node" with the origin at 0,0,0...

...then all parts are made children of the "root node." This is how it's done in Max and GMax at least.
 
I'm not sure FSDS has a way to create a root node. Maybe it does and I've never noticed it. FSDS models done with XtoMDL do not have this problem.
 
I'm not sure FSDS has a way to create a root node. Maybe it does and I've never noticed it. FSDS models done with XtoMDL do not have this problem.

A "root node" is merely a small part, (in FSDS you can even tag it as a hierarchy part so that no geometry is exported), to which all other parts are linked.


Sidebar:
FOr aircraft models, you do not need to create a 'root node' because FSDS's model pages basically are a root node. THe "main model" is the exterior root node, and the VC model page is teh "interior" root node.
 
A "root node" is merely a small part, (in FSDS you can even tag it as a hierarchy part so that no geometry is exported), to which all other parts are linked.


Sidebar:
FOr aircraft models, you do not need to create a 'root node' because FSDS's model pages basically are a root node. THe "main model" is the exterior root node, and the VC model page is teh "interior" root node.

But, do these "model page" have axis properties?
 
But, do these "model page" have axis properties?

I have to assume yes, since, for aircraft models, we do not do anything different.

the VC is created in the " interior cockpit" model and then gets exported appropriately.

I want to think that there may be a texture issue in the Kletten's building model. I believe that this issue has come up before. I'll continue to look into it.
 
I want to think that there may be a texture issue in the Kletten's building model. I believe that this issue has come up before. I'll continue to look into it.

That was my first suggestion. It is most likely a case of FSX not being able to find the bitmaps, or the bitmaps are in the wrong format...
 
The 172 paint scheme looks like it's from FS9, so I'm assuming that we're not talking about FSX.
 
The 172 paint scheme looks like it's from FS9, so I'm assuming that we're not talking about FSX.

I think the same.

Look what the Titel of the first Post say:

[FS2004] Strange model...
 
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