Hi all, I'm still fairly new at scenery design.  I built a simple hangar as a practice project in 3DS Max 2018.  Using the latest P3Dv4 SDK tools.  Also using latest MCX development version (1.4.0.0 3ca5b2a4 DEV 6/13/2018).
I was able to import the .X file from 3DS into MCX fine other than the minor (I think) import errors below. I'm able to view the model and all the textures are there and it looks fine. However, when I go to export it throws an odd SlimDX error. Can't seem to figure it out. Anyone have any thoughts on what I'm doing wrong/missing?
.X Import errors when importing to MCX:
8:00 PM XReader Warning Unsupported X command OverrideBoundingBox
8:00 PM XReader Warning Unsupported X command OverrideRadius
8:00 PM XReader Warning Could not find linked animation for Hangar_Body
8:00 PM XReader Warning Could not find linked animation for Roof_Panel
Export from MCX to P3Dv4 .MDL errors:
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : ----------------------------------------------------------------
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : XToMdl.exe Unhandled Application Exception
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : System.BadImageFormatException
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : Could not load file or assembly 'SlimDX, Version=2.0.9.42, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : ----------------------------------------------------------------
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : Stack Trace:
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.ProcessInputs()
8:01 PM XtoMDL Error (0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.RealMain(String[] args)
8:01 PM XtoMDL Error (0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.Main(String[] args)
				
			I was able to import the .X file from 3DS into MCX fine other than the minor (I think) import errors below. I'm able to view the model and all the textures are there and it looks fine. However, when I go to export it throws an odd SlimDX error. Can't seem to figure it out. Anyone have any thoughts on what I'm doing wrong/missing?
.X Import errors when importing to MCX:
8:00 PM XReader Warning Unsupported X command OverrideBoundingBox
8:00 PM XReader Warning Unsupported X command OverrideRadius
8:00 PM XReader Warning Could not find linked animation for Hangar_Body
8:00 PM XReader Warning Could not find linked animation for Roof_Panel
Export from MCX to P3Dv4 .MDL errors:
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : ----------------------------------------------------------------
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : XToMdl.exe Unhandled Application Exception
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : System.BadImageFormatException
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : Could not load file or assembly 'SlimDX, Version=2.0.9.42, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : ----------------------------------------------------------------
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : Stack Trace:
8:01 PM XtoMDL Error (0): error :
8:01 PM XtoMDL Error (0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.ProcessInputs()
8:01 PM XtoMDL Error (0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.RealMain(String[] args)
8:01 PM XtoMDL Error (0): error : at Microsoft.FlightSimulator.XToMDL.XToMDL.Main(String[] args)
 
	 
 
		
 
 
		
 
			