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MSFS20 Strange texture after exporting to the SIM

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153
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czechrepublic
Hello,

after some time I got back to scenery creation but Im having this strange texture behavior. In SP and in Blender it looks fine, but after exporting to the SIM it looks as on the screen. What am I missing?

Thank you

EDIT: when I use only ALBEDO it looks ok, but I want to use the metallix and normal maps also.

1640772726150.png

1640772181865.png

1640772198956.png
 
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