Hello,
I'm really new to developing scenery and I am struggling with landclass issues. Hopefully someone can point me in the right direction. I'm currently creating a slew of seaplane bases in Washington State and the base that is giving me the most trouble is Snake River. Snake river is about 218 meters AGL and I am only trying to replace a small section of the river adjacent to the seaplane base, but I can't match my river hydroclass with the default FSX altitude mesh correctly. Here's what I have tried so far:
1) Created a polygon to define the default river_perennial exclusion area. (clamped to ground)
2) Copied the above area and tagged it as a shoreline exclusion area. (clamped to ground)
3) Copied the above area again and tagged it as river_perennial (218m, absolute altitude)
The result is that most of the default river has totally disappeared beyond the boundaries of my exclusion poly except for the small section I defined as a river. Another problem I foresee, once I get the default river back, is that the two water levers (where I defined a river and where the default river starts) will be at different altitudes. So my question: how can I more accurately overlay a modified section of river that cuts into some of the surrounding terrain while still blending smoothly into the default river?
Thanks for reading.
-Blake
I'm really new to developing scenery and I am struggling with landclass issues. Hopefully someone can point me in the right direction. I'm currently creating a slew of seaplane bases in Washington State and the base that is giving me the most trouble is Snake River. Snake river is about 218 meters AGL and I am only trying to replace a small section of the river adjacent to the seaplane base, but I can't match my river hydroclass with the default FSX altitude mesh correctly. Here's what I have tried so far:
1) Created a polygon to define the default river_perennial exclusion area. (clamped to ground)
2) Copied the above area and tagged it as a shoreline exclusion area. (clamped to ground)
3) Copied the above area again and tagged it as river_perennial (218m, absolute altitude)
The result is that most of the default river has totally disappeared beyond the boundaries of my exclusion poly except for the small section I defined as a river. Another problem I foresee, once I get the default river back, is that the two water levers (where I defined a river and where the default river starts) will be at different altitudes. So my question: how can I more accurately overlay a modified section of river that cuts into some of the surrounding terrain while still blending smoothly into the default river?
Thanks for reading.
-Blake





