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FS2004 Submerged runway problem.

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greece
I am trying to create a new airport for Paros Island LGPA, which now has a brand new airport a few NM to the west of the old one. I finally made it, except one thing : the runway is submerged and unseen below the taxiway layer I used to smoothen the ground of the new airport area.
Note that during approach the runway is visible, but at touch-down disappears.
Is there anything I can do to sort it ?
 

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I don't see a flatten polygon in your airport project. Your airport altitude is set at 120 feet. You need a flatten polygon that covers the airport area also set at 120 feet. You can do this easily in ADE. I modified your project file to show you what I'm talking about. If you compile the modified airport file you will see the runway.

Ed
 

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If you don't want to use a flatten, your other option is to slide an apron underneath the runway. That will flatten just the runway area.
 
OK, thanks Ed, I saw the runway, but I see the user aircraft hovering above the runway surface.
 
Do you have any other scenery in this area that's changing the default mesh? I don't and my user aircraft is on the ground anywhere on the airport.

lgpa.jpg
 
I actually have deleted Hellas Scenery Project LGPA, but I do have installed their separate mesh, which it is not possible to delete, as it corrects the mesh throughout the whole country. I doubt whether any better can be done. What do you think ?
 
I actually have deleted Hellas Scenery Project LGPA, but I do have installed their separate mesh, which it is not possible to delete, as it corrects the mesh throughout the whole country. I doubt whether any better can be done. What do you think ?
Well something has to give, yes? Or is the hovering aircraft ok? Pretty sure Tom's cool trick will override the not terribly accurate mesh if the flatten doesn't. You can elevate your airport to conform to the elevation of the mesh also.
 
I agree Rick to give something, but not this, as it is about my homeland, which MS did not depict properly. If no clue, I 'll roll back to the old airport.
I 'll try Tom's trick.
 
It is a common issue with 3rd party mesh and developers often include an optional folder of elevation corrections to bring the mesh and airports into alignment. I am confident you could create one of those flattens as an alternative to eliminating the mesh or raising your airport to conform to the higher elevation.
 
Rick,
I changed the elevation to the mesh with no good results.
Sure a flatten can override the existing mesh setting ?
 
I am sure the issue can be resolved. Would it be possible to describe in more detail, or pictures perhaps of how the results were not adequate? I am suspecting that the hover remained? Or something else?
 
How did you change the elevation?
You have to use the 'Change Airport ReferenceData' and ADE will put a 'stub' in scenery\world\scenery (LGPA_xxx_xxx_ALT.bgl).
Then you must make at flatten at the correct altitude and that will override the existing mesh.
 
OK Roby, I followed your instructions and the new airport was successfully created.

Many thanks to all of you !
 
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