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Now i went to the game itself...and even tho i see the texture working perfect. I still see the Map id Colors that i gave to each part of the object. So i'm probably missing something like deleting Map ID or anything like that.
Can't find anything on the internet.
What should i do ??
Object in the sim (Fs2020) with mat Id still applied
https://lensdump.com/i/02YDfM
Object in Blender and how should it look like in the sim
https://lensdump.com/i/02YupA
Fixed what happened above.
I'm not quite sure where Roughness.png should go.
In the other hand just to be sure:
I've the following files exported by Substance Painter using the preset right here.
A) Hangar_ID_TT_Color_01_Basecolor.png
B) Hangar_ID_TT_Color_01_METALLIC.png
C) Hangar_ID_TT_Color_01_NORMAL.png
D) Hangar_ID_TT_Color_01_ROUGHNESS.png
Blender-MSFS Params
A) Albedo
B)Metallic (Occlusion(R), Roughness(G), Metallic(B)
C) Normal
D) ???? (Emissive??) < - this one???
is that correct?
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