• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Suggestions for Improvements to User Experience

You can't be a lawyer, you're working too hard. Actually I wonder when you find the time to get some sleep.
So actually to change the size of a guideline one just has to press F1 :p
You know, when someone asks dumb questions like me pfffft, I mean questions where the answer is right there in the help file you should reply by just, "F1".
 
On the subject of Custom GP's. I find the use of the transparency is a little difficult when doing lots of eg. gate markings. Unless these are copied and then re-edited in the GP editor it is most time consuming to untransparent them individually. Can some method be devised so that they are at wish fully untransparent eg. Green as in the latter versions.
 
Here's one thing driving me mad:

It is pure terror to try to select a GP line or GP line vertex close to an apron outline, because of the "rubberband" selection effect. I get the apron instead all the time, even with apron outlines shut off. I need to click beside a vertex to select it. Please, can I get a way to shut rubberband selection off? I want the vertex to be selected exactly at the mouse pointer.
 
Not sure what you mean by the rubber band effect. Generally if the tooltip is displayed for the vertex then left click will select it. You could also make vertices a bit bigger if they are hard to select.
 
Depending on the zoom level, both a line and a vertice can be very, very hard to select, when two lines are close to each other. At one zoom level I dont "get" the vertice before I click beside it, and at other zoom levels I "get" the vertice at mouse point. I whish things would stay the same at all zoom levels, but they don't!
 
I used "Move Airport" today and found the suggested new name for the following "save as" window strange...

"C__MSFS_FS Design Tools_Airport Design Editor 165_FS9_EDAA_ADE9_UTE_HGS.ad4"

Original project name: "EDAA_ADE9_UTE_HGS.ad4"

:confused:
 
Yes I have it on the list to check the renaming of the project file on move.
 
Jon,

OK, regarding my complaints about mousing over lines close to each other: I worked on an airport today, where I have a concrete parking area, surrounded by asphalt. I cannot remember which way (and this has nothing to do with zooming lines or vertices), but either going from editing concrete > asphalt or asphalt > concrete, when I let the mose button be released, the other polygon (which I do not want to work on) is selected. It is this driving me crazy.
 
You would need to send me the project file I think.
 
Why do you not try this simple thing yourself, Jon?

OK I'll send the project when ready.
 
Why do you not try this simple thing yourself, Jon?

Well of course I do. If someone reports a problem then I will try and replicate it. I don't have issues selecting things but clearly if they are close together then it can be more difficult. There is always the option of using the A key to select an apron or poly if the click fails for some reason. George makes a good point - sometimes it is necessary to hide conflicting objects so as to be able to work on one or the other
For the avoidance of doubt aprons and polys can be selected where the cursor is over them by using Ctrl+A or Shift+Ctrl+A for multi select
 
Sorry I got mad. I got mad last time just an hour ago. OK I need to hide the apron. Fine. Can I do this without having to get into Prokey?

Jon,

I'll send you my project tomorrow. But maybe I don't need to do so. I see now I can at times zoom outta the frustration. You have to understand I'm all about effectiveness. Just one mouse click too much and I start to whine. :whiteflag

Cheers,
:stirthepo
 
Jon,

OK, regarding my complaints about mousing over lines close to each other: I worked on an airport today, where I have a concrete parking area, surrounded by asphalt. I cannot remember which way (and this has nothing to do with zooming lines or vertices), but either going from editing concrete > asphalt or asphalt > concrete, when I let the mose button be released, the other polygon (which I do not want to work on) is selected. It is this driving me crazy.
Despite all of the above proposals I like to support Andrew. It's often a mess working with a Helper Shape in a situation like shown here (the picture is "constructed", no work in progress):

upload_2014-11-7_23-21-32.png


I often use it just to shape parts of the Apron but it's some kind of gambling to get the apron poly in order to add vertices. Quite often I saw the correct poly indicated and failed nonetheless while clicking because of the Helper (which can't be hidden). Of course a different work flow is possible in other cases but the selecting problem remains. I high magnifications it becomes sometimes even worse because of an offset between the mouse pointer and the drawn position of the desired vector line.

upload_2014-11-7_23-42-3.jpeg
upload_2014-11-7_23-38-41.jpeg


The above picture are showing the mouse pointer (while moving from right to left) before the first time the desired Apron showed up. Jon, let me guess: it's again the used graphics engine. Honestly, I say this without complaining as I'm accepting the bunch of work being necessary to replace such kernel module and the resulting high risk. I've learned to live with it. :banghead: :censored:
 

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Does anybody remember what it was like before we had ADE and the "hoops we had to jump through" to do certain things?

Don
 
Jon, let me guess: it's again the used graphics engine. Honestly, I say this without complaining as I'm accepting the bunch of work being necessary to replace such kernel module and the resulting high risk. I've learned to live with it

Correct it is the graphics engine. It may also be the interaction between that and the graphics card being used since this appears to be more problematic for some users than others.
 
OK I need to hide the apron. Fine. Can I do this without having to get into Prokey?

Custom hiding individual objects needs the ProKey.
 
It's often a mess working with a Helper Shape

There might be something that could be done to make helper shapes easier to work with
 
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