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FSX Suggestions please

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us-northcarolina
I'm working on a coastal city airport hoping to have AI Boat traffic exiting and entering
a nearby inlet and returning by way of the intracoastal waterway to it's inland dock.

Trying for as much realism as possible I used Google Earth images to route the inland
waterway, as well as the existing Coast Guard station and the inlet.

As yet I've been unable to get FSXGET to connect to Google Earth (that's another problem).But I have determined the inlet entry point on the sim is 3996 ft northeast
of the actual entry point. I should have expected the FSX terrain was not real world, but when I began the project I didn't even know of the AI boat traffic capability.

So do I settle for some offshore traffic or is there a way to accomplish this?

To be frank about it, I don't understand why it shouldn't work as is. The FSX boats don't appear to have a draft, so why shouldn't they sail where I tell them to...where the water is?

I recognize this is probably more of a question for the AI Forum but I thought I start here.

Sorry also for the tabbing of the text.
 
Hi,
even though I don't understand your problem really, I will try helping you.
First sometime there is a difference between the real waterways in Google Earth, in FSX and in reality!
Give me the coordinates where you try driving your AI-Boats and I will see what I can do. If there is the "naked" FSX (without any addons) I will set the route.
 
Hi,
even though I don't understand your problem really, I will try helping you.
First sometime there is a difference between the real waterways in Google Earth, in FSX and in reality!
Give me the coordinates where you try driving your AI-Boats and I will see what I can do. If there is the "naked" FSX (without any addons) I will set the route.

Hi to you Mr. Flattermann. I really appreciate your offer, as well as your patience with me. I really do, but if I understand correctly the "naked FSX" means you'd set a route that conforms with the stock FSX terrain. With the aid of the GE aerial images I've spent a lot of time (with lots of terrain polygons) getting as close as I can to the actual position of rivers, the inlet, the jetty, and a few of the landmarks around there that I'm very familiar with. So if I have to sacrifice that to have inland boat traffic that works with the stock terrain I'll pass.

I'm going to try something else and ask you what you think in terms of how ADE works? If I were to put a thin flatten polygon along the route of the river and inlet as it appears in GE and set the elevation negative, do you think that would create a navigable waterway by altering the FSX terrain mesh....no boats running aground in other words?

Anyway thanks again for the offer. By the way, the airport is KEVB, New Smyrna Beach, Florida. The approach to RWY 29 goes over our condo.
 
Hi,

If you want your AI boat traffic to work, you need to make a route that is on water.
If the default water does not coincide with the real world water, then probably your AI boats will be on or bump into landclass terrain.
The solution is to add a water polygon. You can do that with SbuilderX or ADE.
 
Yes, now I am understandig. As Roby says you need in this case SBuilderX13 or ADE. With ADE I never had worked such problems. I allways used SBuilder. Months ago I installed FSGenesis for Andes and this Addon destroyes the Amazonas stream. 10 till 30 m too high over the ground! So I have to make a new bed for it and I had the best use with SBuilder. First excluding the existing hydropolygone and then building a new one with the right high.
 
Yes, now I am understandig. As Roby says you need in this case SBuilderX13 or ADE. With ADE I never had worked such problems. I allways used SBuilder. Months ago I installed FSGenesis for Andes and this Addon destroyes the Amazonas stream. 10 till 30 m too high over the ground! So I have to make a new bed for it and I had the best use with SBuilder. First excluding the existing hydropolygone and then building a new one with the right high.


How cool is that? Wow....all I need to do is "declare" water with an ADE polygon! I guess I wasn't clear...that's exactly what I did when I used the GE images! I was confused. I thought that making a water polygon was simply a "surface" of a different color that had no effect on the underlying terrain or topography or whatever you want to call it. And as such my boats would surely run aground.

So I was correct when I wrote in the earlier post...

To be frank about it, I don't understand why it shouldn't work as is. The FSX boats don't appear to have a draft, so why shouldn't they sail where I tell them to...where the water is?

The proof of it will be when I can manage to get FSXGET connected to GE. You may remember when I was frustrated that a notification would pop up that said FSXGET connected successfully to FSX, yet when I hovered over the tray icon it said "waiting for a connection". It finally occurred to me that meant a subsequent connection to GE.

Thanks so much to both you and Roby!
 
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