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I'm working on a coastal city airport hoping to have AI Boat traffic exiting and entering
a nearby inlet and returning by way of the intracoastal waterway to it's inland dock.
Trying for as much realism as possible I used Google Earth images to route the inland
waterway, as well as the existing Coast Guard station and the inlet.
As yet I've been unable to get FSXGET to connect to Google Earth (that's another problem).But I have determined the inlet entry point on the sim is 3996 ft northeast
of the actual entry point. I should have expected the FSX terrain was not real world, but when I began the project I didn't even know of the AI boat traffic capability.
So do I settle for some offshore traffic or is there a way to accomplish this?
To be frank about it, I don't understand why it shouldn't work as is. The FSX boats don't appear to have a draft, so why shouldn't they sail where I tell them to...where the water is?
I recognize this is probably more of a question for the AI Forum but I thought I start here.
Sorry also for the tabbing of the text.
a nearby inlet and returning by way of the intracoastal waterway to it's inland dock.
Trying for as much realism as possible I used Google Earth images to route the inland
waterway, as well as the existing Coast Guard station and the inlet.
As yet I've been unable to get FSXGET to connect to Google Earth (that's another problem).But I have determined the inlet entry point on the sim is 3996 ft northeast
of the actual entry point. I should have expected the FSX terrain was not real world, but when I began the project I didn't even know of the AI boat traffic capability.
So do I settle for some offshore traffic or is there a way to accomplish this?
To be frank about it, I don't understand why it shouldn't work as is. The FSX boats don't appear to have a draft, so why shouldn't they sail where I tell them to...where the water is?
I recognize this is probably more of a question for the AI Forum but I thought I start here.
Sorry also for the tabbing of the text.
