• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Support instead of Scold?

Messages
33
Country
us-rhodeisland
Hey all - with the "Help Wanted" Thread from me the other day on my project, I thought I'd give some more details on the Airwolf Project that I'm working on so you may better understand what will be quality rather than quantity....

These are preliminary product specs, so it may change when released, but it might change some opinions of people, and maybe generate some interest in responded to the help wanted request.

I myself too am also trying to now start to learn FS Design Studio - (latest version) to show that I'm not afraid to "Roll Up My Sleeves" and get to work on it as well. You also notice, I did not put up a texture developer, which means I will also be creating the photoreal texture packs with the project.

Any way, the pre-production specs:

Feature List:


  • Photo Real Textures
    Fully Animated (Props, Gear)
    Opening Doors/compartments (Guns/ADF Pod/Nose Section/ Sunburst)
    FULLY CLICKABLE VIRTUAL COCKPIT! Airwolf reacts to what you do....
    Turbo Levers
    Ion Surpressors (Gauge that will react to clicking at least)
    Combat Mode Selectors
    Manual Gun Releases
    Spy Cmaeras on side of helicopter to be tied in with the "Print Screen Key" and also Window View Function...
    Turbo Effects with Mach 1 plus and high altitude dynamics
    Modeled Animated Pilots Hawke/Santini.

Now I hope you all understand the phrase that "No one man is an island..." (I read that on another forum and it fits here...) Help is needed and hope that you all now understand why.

Like I said, it's better to support instead of scold - we all get along better that way and now I must try to maintain that "Professional Image" when posting too.

John Thuot II
Archangel Productions
Team Lead/Founder/CEO
 
Last edited:
Back
Top