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When you design a runway and assign the surface type ( Hard, Soft, Water ), where is it defined on how the aircraft is suppose to react to the type of surface?
Such as resistance, bounce, etc.
Also, if an airstrip designer were to create a 3D object of "debris" (i.e. a tree stump, log or large rock) and had it placed on the runway as a challenge, as you see in real bush flying.
Is there a spot in the CFG that would allow the aircraft to make nose gear (assuming it's not a tail-dragger) contact with the 3D object and have its nose impact the ground before it's considered a crash? Or maybe, if one of it's wing gear were to make contact with the 3D object, could the aircraft be set to "hook" around (similar to the action of Differential Braking) the object and depending on speed of the plane, determine whether it results in a crash detection or not?
Just a little more realism, if you know what I mean.
~WEB~
Such as resistance, bounce, etc.
Also, if an airstrip designer were to create a 3D object of "debris" (i.e. a tree stump, log or large rock) and had it placed on the runway as a challenge, as you see in real bush flying.
Is there a spot in the CFG that would allow the aircraft to make nose gear (assuming it's not a tail-dragger) contact with the 3D object and have its nose impact the ground before it's considered a crash? Or maybe, if one of it's wing gear were to make contact with the 3D object, could the aircraft be set to "hook" around (similar to the action of Differential Braking) the object and depending on speed of the plane, determine whether it results in a crash detection or not?
Just a little more realism, if you know what I mean.
~WEB~