Hi All, I have searched high and low for what I'm doing wrong but can't seem to figure it out.
I am in P3D and want to create a more realistic irregular edge to an apron and blend it into the underlying photo background. But I am ending up with a gray (or black) line beyond the edge of the texture that should be transparent (see attached image). It's like the alpha channel isn't being picked up.
I created the edge texture in Photoshop, added an alpha channel where white is the apron part and black represents the transparent area beyond the edge, converted to DXT3 (tried DXT5 as well) and verified the alpha in DXTBMP, then uploaded to my texture directory as a DDS. Am I missing a step in there somewhere?
Thanks for the help!

I am in P3D and want to create a more realistic irregular edge to an apron and blend it into the underlying photo background. But I am ending up with a gray (or black) line beyond the edge of the texture that should be transparent (see attached image). It's like the alpha channel isn't being picked up.
I created the edge texture in Photoshop, added an alpha channel where white is the apron part and black represents the transparent area beyond the edge, converted to DXT3 (tried DXT5 as well) and verified the alpha in DXTBMP, then uploaded to my texture directory as a DDS. Am I missing a step in there somewhere?
Thanks for the help!

