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Hello,
Hopefully this is the right forum to ask this. I'm wondering how everyone goes about testing repaints on newer add-on aircraft. In the past, I could use programs like ModelConverterX and AI Aircraft Editor to load complex payware aircraft models to see how the progress of my repaint was coming without firing up the simulator. These programs made it very easy and much less time consuming to test minor tweaks to repaints, as launching the simulator every time is extremely tedious.
I've noticed with newer PBR models (mostly the NGXu), I can't get the textures to load. I assume this is some sort of limitation between MCX and newer PBR techniques. I was wondering if anyone knew of a way to quickly load and refresh textures that doesn't involve running and quitting the simulator every time I make a change.
Thanks!
Hopefully this is the right forum to ask this. I'm wondering how everyone goes about testing repaints on newer add-on aircraft. In the past, I could use programs like ModelConverterX and AI Aircraft Editor to load complex payware aircraft models to see how the progress of my repaint was coming without firing up the simulator. These programs made it very easy and much less time consuming to test minor tweaks to repaints, as launching the simulator every time is extremely tedious.
I've noticed with newer PBR models (mostly the NGXu), I can't get the textures to load. I assume this is some sort of limitation between MCX and newer PBR techniques. I was wondering if anyone knew of a way to quickly load and refresh textures that doesn't involve running and quitting the simulator every time I make a change.
Thanks!


