I'm using Max9 with the ACES export dialogue.
What is happening is my models load in FSX and they have surface color, but no textures.
I probably don't understand the lifecycle of a texture.
When I create a material in max, and export the .MDL and that fun stuff, do I still need to manually copy the texture into the FSX textures folder? And if so, is there a relation to the name of the texture and the name of the file?
I've read several articles in FSD and the ACES docs, but it's not coming together for me.
What is happening is my models load in FSX and they have surface color, but no textures.
I probably don't understand the lifecycle of a texture.
When I create a material in max, and export the .MDL and that fun stuff, do I still need to manually copy the texture into the FSX textures folder? And if so, is there a relation to the name of the texture and the name of the file?
I've read several articles in FSD and the ACES docs, but it's not coming together for me.



