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I've read some about the idea that texture or material names have a strict size limit or cannot contain spaces. Attached is a project that contains an absurdly long set of material and texture characters for their names (and spaces).
and later...
It compiles and shows fine in MSFS.
XML:
"materials" : [
{
"doubleSided" : true,
"name" : "MyVeryLongMaterialName which is probably NOT allowed In MSFS and includes spaces between the words",
"pbrMetallicRoughness" : {
"baseColorTexture" : {
"index" : 0
},
"metallicFactor" : 0,
"roughnessFactor" : 0.5
}
}
]
and later...
XML:
"textures" : [
{
"sampler" : 0,
"source" : 0
}
],
"images" : [
{
"mimeType" : "image/png",
"name" : "american-flag-large and includes spaces as well and is probably not allowed in MSFS",
"uri" : "american-flag-large and includes spaces as well and is probably not allowed in MSFS.png"
}
]
It compiles and shows fine in MSFS.



