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This problem has beset me since version 3.0 of my Vancouver International Airport scenery. I posted this on the design forums at both AVSIM and FlightSim under the Subject: "Sporadic Texture Display at CYVR", back in July 2004. There were no substantiated resolutions based on results but I received several suggestions but none resolved the problem. So I gave up and decided to live with the problem.
I have recently uploaded version 4.2, and I am creating a fix to improve its frame rate performance, but this buggy texture really bugs me and I want to fix it!
The textures at the west and east ends of the large Air Canada hangar near the threshold of 26R, appear sometimes and not other times when they are a grey fuzz. This can vary from view to view and boot to boot. Those are the ends that have a large Air Canada logo and a row of windows. I have multi-checked my texture files and they appear in order, and (I think) they were created in the same manner as my other custom textures. They are in extended bmp format and I have even tried converting them to DXT format without success. I use PaintShopPro7. The multi-component building was created with NovaSim and there is no problem with textures displaying properly on any of the other hangar faces.
I have tried it on other computers with different video cards and the problem still occurs.
However, subsequently I did find out that if I zoomed right in on the offending texture then hit the backspace key, the logo and windows would appear correctly. But if I changed views and came back, the textures were fuzzy and grey again.
So I have just recreated the wall texture using another background, and copied the window strip and Air Canada logo in as separate layers then merged, changed to 8bit/256x256, then converted to extended bit format. I still have the same problem.
Next I created the Air Canada logo and window strip as individual panels using NovaSim – still the same problem. The panels won't show unless I zoom right in and backspace. I even tried copying the Air Canada logo from the other large Air Canada hanger, which always displays correctly – this did not resolve the problem either. I recreated the main hanger structure in NovaSim – still no resolution.
So I am lost and frustrated!! I suspect the zooming and backspace technique might be a clue?
Has anyone experienced this situation and resolved it, and if so how?
Nigel
Vancouver
I have recently uploaded version 4.2, and I am creating a fix to improve its frame rate performance, but this buggy texture really bugs me and I want to fix it!
The textures at the west and east ends of the large Air Canada hangar near the threshold of 26R, appear sometimes and not other times when they are a grey fuzz. This can vary from view to view and boot to boot. Those are the ends that have a large Air Canada logo and a row of windows. I have multi-checked my texture files and they appear in order, and (I think) they were created in the same manner as my other custom textures. They are in extended bmp format and I have even tried converting them to DXT format without success. I use PaintShopPro7. The multi-component building was created with NovaSim and there is no problem with textures displaying properly on any of the other hangar faces.
I have tried it on other computers with different video cards and the problem still occurs.
However, subsequently I did find out that if I zoomed right in on the offending texture then hit the backspace key, the logo and windows would appear correctly. But if I changed views and came back, the textures were fuzzy and grey again.
So I have just recreated the wall texture using another background, and copied the window strip and Air Canada logo in as separate layers then merged, changed to 8bit/256x256, then converted to extended bit format. I still have the same problem.
Next I created the Air Canada logo and window strip as individual panels using NovaSim – still the same problem. The panels won't show unless I zoom right in and backspace. I even tried copying the Air Canada logo from the other large Air Canada hanger, which always displays correctly – this did not resolve the problem either. I recreated the main hanger structure in NovaSim – still no resolution.
So I am lost and frustrated!! I suspect the zooming and backspace technique might be a clue?
Has anyone experienced this situation and resolved it, and if so how?
Nigel
Vancouver
