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Texture Failed to Convert Error - Again

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68
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unitedkingdom
Help Please.

Today I created a texture from scratch - 4098 x 4098 white background. It contains multiple signs and the same basic Blender model uses three of the signs, and a fourth sign is a scaled down version of another sign I have which works fine in my scenery. Below is the error screen.

I have tried .png and .jpeg format - both formats run through the Blender exporter.

The phrase "output path" is a bit of a red herring - it is not the same as the Blender exporter error if one forgets to set the output directory in the exporter.

I have attached one Blender file and the .png texture - can anybody spot what I am doing wrong please?

I did wonder about the colour format - RGB 8-bit

Thanks for any solution - it is an odd one as I have not had this issue in a long while.

1735413950212.png
 

Attachments

  • 1735413272167.png
    1735413272167.png
    3.1 MB · Views: 81
  • Signs.rar
    Signs.rar
    934.5 KB · Views: 75
Texture size must be divisible by 4

4098 is not

A valid one could 4096x4096

Or 5000x4092 (yes, no need to be square)
 
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