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At which point is are things going wrong George - in the ADE tooltip or in the editor?

It is displaying incorrect textures in FSX.
It is crashing when I enter the GP editor. You should have received the "call home" files.
Textures are identified by name with the help of the entries in the Textures_def and Lines_def files. A texture must be in both the Textures and Textures_Dpy folders for it to be recognized as being available to ADE_GPEditor. However, so long as the required textures are in the Textures folder at compile time, they will be passed to FlightSim and the display will render properly.How are GP textures identified in ADE

The texture and texture control files were not attached.
Don
There was no mention of these files, so I assumed they had "fallen off".Perhaps you would send me the textures and the two texture control files you used for that project and I'll try again

(An exception in any of my software indicates an unintended path through the code. That's the way I write software.)
George, your reading glasses must be very narrow to construe my statement that way. What drives you to "take shots" like that?Quote:
Originally Posted by gadgets View Post
(An exception in any of my software indicates an unintended path through the code. That's the way I write software.)
That's a peculiar way to write software. Surely all paths should have exception handling rather than a catch-all.
It's been clear to me from my initial investigation that the problem is related to the texture control files. That's why I asked for them. If you'd send them me, I could determine exactly what's happening and change the code so the situation doesn't just generate "Fone home" situations - which is an example of the type of exception referred to in my previous post.I have had another two "Fone home" messages. I have determined that it was due to editing an existing line where the definition had been deleted from Lines_Def.txt. You can ignore them.
Edit.
What I don't understand is that there was another line definition missing but, since I didn't edit it I didn't get the error. However, the compiled file included these lines correctly.


It Further info or the files might be helpful.