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Texture is shown blurried in X-PLane 11.

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Using Blender to model for X-Plane does the image bitmap necessarily have to be in png format?
I modeled and textured using bmp image. I exported using Xplane2Blender v4.0.0 Alpha 5. In X-Plane 11 the object is shown with a blurred texture applied to it.
I did a new export, but this time I pointed to png textures in XPlane2Blender. And again the texture appeared blurred on the object. What can be done to show the texture fine?
 

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Did you increased the intensity of the diffuse material?, you should increase the diffuse material intensity and reduce the specular intensity to 0.1.
 
I see you used the tutorials of the fs2004 to model this house, bare in mind that the minimum texture size for xplane to be used is 1024*1024, and the textures provided for the house is 256*256 pretty small in size, you have to substitute the textures with another texture size, I recommend using 2048*24048 to be shown correctly in sim
 
Have you tried using dds textures. X-Plane has terrible documentation, well not terrible documentation , just the organization of it is terrible. Tying to find an answer to things is difficult.

try reviewing the following:

Appendix: Anatomy of the X‑Plane Scenery System

X-Plane Bender Docs - Texture Settings

DDS editing - Don't

Have Your Cake and Eat It in X-Plane 10
In X-Plane 9 you had to make a trade-off: ship a compressed image in a DDS file and have the very best look be extreme res compressed or ship a PNG file, and have the texture look terrible when texture compression is on. You can see from the above images what the options looked like.
In X-Plane 10 you can do both. If you ship a DDS and a PNG file, X-Plane will load the PNG file when texture compression is off and the DDS file when it is on. The result is a pre-compressed texture for users who need texture compression and an uncompressed texture for those who can afford the VRAM.

edit:
Also play with the rendering options in the settings - compression of textures is turned on and off with these sliders.

Texture compression settings
 
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I see you used the tutorials of the fs2004 to model this house, bare in mind that the minimum texture size for xplane to be used is 1024*1024, and the textures provided for the house is 256*256 pretty small in size, you have to substitute the textures with another texture size, I recommend using 2048*24048 to be shown correctly in sim
Bingo!!! I changed the textures from 256x256 to 1024x1024 and I got it! Thanks, Adel!
 

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I got it, but I have a big question. I used BMP textures and it worked very well, although I read somewhere that X-Plane only accepted PNG textures. What is the correct? What about DDS textures?
 
Early machines were slow in rendering with old hardware, BMP and DDS are used because it it light on rendering and small in size, also because we used a 32 bit systems back in the days, and the developers used some images format that would not eat the resources of you systems, unlike the xplane, it is 46 bit capable of reading large file formats like png, and it is better in quality and the image size and can be extended up to 4096*4096 pixels which would be great in resolution and it'll show up nicely in the sim, so I suggest you using the PNG format for X-Plane and follow the texture recommendation by the XPlane developers, stop using BMP and DDS, because not need to, and can eat up some of your image quality.

I hope you understood the reason why they used BMP and DDS back then.
 
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