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So, the scenario is like so. I have mapped my textures onto the model by putting all the textures on one map for the whole model, then using the Cropping parameters in the Bitmap dialog to crop to the bit of the texture I need. Then I used the UVW Mapping modifier to apply this texture to the part.
On export to FSX, the result was( perhaps predictably?
) a mess.
It would seem that the FSX exporter ignores anything you do in the Bitmap dialog to crop textures. Does anyone have any ideas as to what to do? Can I do something in the UVW Mapping modifier that will be the equivalent of cropping the texture?
Using Max 9, by the way.
On export to FSX, the result was( perhaps predictably?
It would seem that the FSX exporter ignores anything you do in the Bitmap dialog to crop textures. Does anyone have any ideas as to what to do? Can I do something in the UVW Mapping modifier that will be the equivalent of cropping the texture?
Using Max 9, by the way.

