- Messages
- 168
- Country

Hi guys, I'm getting very very confused....which is the correct method to texture a 3d object?
Suppose I create with Max (I use 2015) a simple box (86m lenght, 65m width, 23m height).
Now how I want to texture it with a brick texture, like this (Image2, large, 3000x1980):
http://www.cgtextures.com/texview.php?id=68170&PHPSESSID=1enjs340fq4krke0ss73sge741
how to proceed?
1) select the object, apply UVW Unwrapp it (select all faces of the box with ctrl+A after "Editable Poly"), obtain the texture mapping template after rendering it as jpg and then paint in editor like Photoshop?
or
2) directly in Max apply on every box's face my texture (Image2)?
I'm asking this because I've quite finished my terminal building and now texturing it.
In the 1) case I decided to render from Max a 1024x1024 texture mapping sheet obtaining all the faces I need to texture in my editor, this:
I open my wall texture (3000x1980), select it and render as pattern, reduce it untill 5%, then create a new layer and begin to paint over the faces of building, and this is the result:
that could be acceptable from far, but if I go close it all the bricks are blurred:
Whit the 2) method I can apply on every faces the texture I want, tiling it accordingly with my needs and the result it's quite perfect (I have a little problem exporting "node or material name 01_-_Default deafult begins with a number. It will be exported as X01_-_Default for you" but this is another story.....), no blur and I don't need to resize it:
So, my stupid question is why I have to create a texture mapping sheet when I can texture directly in Max?
Many tutorials about painting 3d objects for FSX say to create a texture mapping sheet (after UVW mapping object) and then go to paint over the template in GIMP/photoshop. I did it but I obtained blurred texture after resizing my original wall.jpg, I need to resize it because bricks were too big... Maybe my template 1024x1024 is to small and I need 4096x4096?
Sorry, I need help, I am very confused.....
Thanks in advance
Suppose I create with Max (I use 2015) a simple box (86m lenght, 65m width, 23m height).
Now how I want to texture it with a brick texture, like this (Image2, large, 3000x1980):
http://www.cgtextures.com/texview.php?id=68170&PHPSESSID=1enjs340fq4krke0ss73sge741
how to proceed?
1) select the object, apply UVW Unwrapp it (select all faces of the box with ctrl+A after "Editable Poly"), obtain the texture mapping template after rendering it as jpg and then paint in editor like Photoshop?
or
2) directly in Max apply on every box's face my texture (Image2)?
I'm asking this because I've quite finished my terminal building and now texturing it.
In the 1) case I decided to render from Max a 1024x1024 texture mapping sheet obtaining all the faces I need to texture in my editor, this:
I open my wall texture (3000x1980), select it and render as pattern, reduce it untill 5%, then create a new layer and begin to paint over the faces of building, and this is the result:
that could be acceptable from far, but if I go close it all the bricks are blurred:
Whit the 2) method I can apply on every faces the texture I want, tiling it accordingly with my needs and the result it's quite perfect (I have a little problem exporting "node or material name 01_-_Default deafult begins with a number. It will be exported as X01_-_Default for you" but this is another story.....), no blur and I don't need to resize it:
So, my stupid question is why I have to create a texture mapping sheet when I can texture directly in Max?
Many tutorials about painting 3d objects for FSX say to create a texture mapping sheet (after UVW mapping object) and then go to paint over the template in GIMP/photoshop. I did it but I obtained blurred texture after resizing my original wall.jpg, I need to resize it because bricks were too big... Maybe my template 1024x1024 is to small and I need 4096x4096?
Sorry, I need help, I am very confused.....
Thanks in advance



