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FSXA Texture mapping

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1
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italy
Dear friends,
since 3 days I've a problem with textures mapping in FSXA and I'm not able to find a solution, so maybe someone can help me to solve this infamous problem.
I built hundred of gmax object and they were exported as well but this texture problem make me crazy.

My gmax model is correctly mapping with psd texture with right material and it's exported in the right way as FSX MDL using dds texture.
On FSXA this object show another texture with rondomize mapping.
My texture has been exported with dxtbmp tools with vertical flip as usual from .psd file to dds (dxt1 no alpha) as well.
Gmax show the correct mapping and texture in its views but FSXA show this particular object with another texture and unmapping.
I map the gmax model for 3/4 times (I don't remember as well how many time re-mapping it) and I changed the guid name, the texture name and MDL name every time before the export because the duplicate bug is know by me.

Please someone of you have an idea about this problem, it's seem that gmax don't compile the correct texture and mapping as well.

I hope my problem has been explain as well and if you need any further information please don't hesitate to request it.

Thank you very much for your help in advance

regards
 
I'm guessing you have a duplicate Material name in your Gmax scene.

This will confuse the exporter and only the first instance of the Mat name will be used.

As a matter of habit, i name each material in relation to the texture, which makes things easier, but also prevents duplicate entries


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